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it's not in itself a force-injection, so we can just use the existing calcs (also. fix the exisitng calcs so slippling is properly cleared) in addition, rigidshaeps shouldn't be trying to resolve collisions with things mounted to them any more than they should self-collide. it's a hard-locked relational association |
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Torque3D
MIT Licensed Open Source version of Torque3D from GarageGames
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Extras: Torque3D Resources | Awesome Torque3D
Pre-compiled Version
In addition to GitHub we also have a couple of pre-packaged files for you to download if you would prefer to not compile the code yourself. They are available from the Torque3D Binaries repo.
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