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https://github.com/TorqueGameEngines/Torque3D.git
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project name init
fix order of operations for setting the project naem to *after we either set it or default to null and spew a popup
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@ -8,7 +8,6 @@ include("${CMAKE_SOURCE_DIR}/Tools/CMake/torque_configs.cmake")
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# Ensure multi-core compilation is enabled for everything
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add_compile_options($<$<CXX_COMPILER_ID:MSVC>:/MP>)
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project(${TORQUE_APP_NAME})
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# An application name must be set first
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set(TORQUE_APP_NAME "" CACHE STRING "the app name")
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@ -16,6 +15,8 @@ if("${TORQUE_APP_NAME}" STREQUAL "")
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message(FATAL_ERROR "Please set TORQUE_APP_NAME first")
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endif()
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project(${TORQUE_APP_NAME})
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# Once an app name is determined, we know what our project pathing structure should look like
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set(TORQUE_APP_ROOT_DIRECTORY "${CMAKE_SOURCE_DIR}/My Projects/${TORQUE_APP_NAME}")
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set(TORQUE_APP_GAME_DIRECTORY "${TORQUE_APP_ROOT_DIRECTORY}/game")
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