Torque3D/Engine/source
Azaezel 5d5e878129 dynamic cubemap support for tsStatics
engine: implements the capacity for tsstatic objects to allow themselves to use the reflector system in order to display runtime generated cubemaps.
script: defines a calibrated reflectordesc that reflects all object types within the space of approximately half stock veiwdistance
usage: cubeReflectorDesc = DefaultCubeDesc placed in a given object-insatnces entry that uses a material with a dynamiccubemap = true; flag.
immediate purpose: consistency of application of materials.
long term impact: tags steps required in order to associate a given runtime generated cubemap with an object-instance. in the future, this is likely to give way to an area-derived cubemap based on the accumulation volume tech developed by Andrew Mac, or a screenspace reflection.
2014-10-23 20:48:58 -05:00
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app Bump version to 3.6.1. 2014-10-06 14:51:39 +11:00
cinterface Use fixed buffer size var when allocating return buffer from console. 2014-06-11 13:09:55 +04:00
collision Simple pass over the codebase to standardize the platform types. 2013-08-04 16:26:01 -05:00
component All unit tests that run now pass. 2014-09-29 11:38:44 +10:00
console Merge pull request #705 from andr3wmac/ConsoleReturnFix 2014-10-19 19:45:15 +11:00
core Merge pull request #801 from eightyeight/gtest-tests 2014-10-02 01:31:13 +02:00
environment Merge pull request #616 from BeamNG/water_object_use_shader_param 2014-09-29 22:52:43 -05:00
forest Use fixed buffer size var when allocating return buffer from console. 2014-06-11 13:09:55 +04:00
gfx Merge pull request #721 from Azaezel/CubemapCleanup 2014-10-14 21:19:57 +11:00
gui Finished up splash screen implementation. 2014-08-16 11:28:53 +10:00
i18n Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
lighting kills off the presence of a fake light when there are no others in a given scene 2014-08-14 21:46:48 -05:00
main Load new DLL first so old projects don't see odd behavior. 2014-08-16 11:55:46 +10:00
materials Fixes for dedicated build on linux. 2014-05-30 12:35:39 +02:00
math Merge pull request #801 from eightyeight/gtest-tests 2014-10-02 01:31:13 +02:00
navigation NavPath::alwaysRender works the same as NavMesh::alwaysRender. 2014-07-08 14:42:59 +02:00
platform Merge pull request #801 from eightyeight/gtest-tests 2014-10-02 01:31:13 +02:00
platformMac Finished up splash screen implementation. 2014-08-16 11:28:53 +10:00
platformPOSIX Fixes for dedicated build on linux. 2014-05-30 12:35:39 +02:00
platformWin32 Merge pull request #801 from eightyeight/gtest-tests 2014-10-02 01:31:13 +02:00
platformX86UNIX Finished up splash screen implementation. 2014-08-16 11:28:53 +10:00
postFx Merge pull request #612 from GarageGames/platform-type-consistency 2014-05-10 11:40:40 +10:00
renderInstance Merge pull request #612 from GarageGames/platform-type-consistency 2014-05-10 11:40:40 +10:00
scene Merge pull request #594 from LuisAntonRebollo/unit-tests-without-crash 2014-06-16 10:57:04 +10:00
sfx Merge pull request #594 from LuisAntonRebollo/unit-tests-without-crash 2014-06-16 10:57:04 +10:00
shaderGen implicit truncation warning cleanup. 2014-07-09 16:25:42 -05:00
sim Reverted #540 2014-07-14 15:13:30 +02:00
T3D dynamic cubemap support for tsStatics 2014-10-23 20:48:58 -05:00
terrain Merge pull request #635 from just-bank/engine-fixes 2014-05-23 14:09:00 +02:00
testing All unit tests that run now pass. 2014-09-29 11:38:44 +10:00
ts Merge pull request #795 from BeamNG/T3D_x64 2014-10-02 01:31:07 +02:00
util Make mSubscribers case-insensitive. 2014-09-21 22:50:47 +10:00
windowManager Merge pull request #801 from eightyeight/gtest-tests 2014-10-02 01:31:13 +02:00
ggEndOfLineFix.txt Engine directory for ticket #1 2012-09-19 11:15:01 -04:00