Torque3D/Engine/source/T3D/gameBase
JeffR bb7ee38bf4 - Reimplements autosave logic to handle levels, subscenes and terrains in a more consistent, reliable way.
- Adds entry to RMB menu in Asset Browser to restore an asset to a backup copy taken from autosaves
- Adds reparent out-of-bounds objects button to SceneGroup inspector
- Adds ability to have SubScene have a different loading bounds from the actual subscene bounds, allowing load triggering to happen ahead of the bounds of the subscene itself
- Fixes asset importer handling of animFPS field to be the correct type
- Adds onInspect handling to GameBase allowing better handling for any game class type with editor integration
- Add getAssetLooseFileCount and getAssetLooseFile to AssetManager to be able to iterate over all loose files associated to an asset
- Add standard/default preload function def to forestItem
- Fixes handling of text placement on GuiIconButtonCtrl when text is set to the right
- Adds setGlobalCenter utility function
- Adds ability to set guiInputCtrl active state
- Matched util functions for tracking if left and right mouse buttons are down to EditTSCtrl alongside the existing middle mouse
- Add empty element sanity check to appMesh loader
- Add callback for GameBase when game is created
- Add default graphics options config for steamdeck
- Fix typo in assetImportConfig default
- Filters SceneGroup utility buttons in inspector to only show for relevent class types
2025-05-25 07:40:10 -05:00
..
extended rest of virtuals removed 2024-03-18 18:40:22 +00:00
hifi Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
std virtuals removed 2024-03-18 18:13:00 +00:00
gameBase.cpp - Reimplements autosave logic to handle levels, subscenes and terrains in a more consistent, reliable way. 2025-05-25 07:40:10 -05:00
gameBase.h - Reimplements autosave logic to handle levels, subscenes and terrains in a more consistent, reliable way. 2025-05-25 07:40:10 -05:00
gameConnection.cpp hybridize suggested approaches with older code style, passing along either a matrix or a null. 2024-02-03 22:35:41 -06:00
gameConnection.h rest of the implementation 2024-07-28 14:35:34 +01:00
gameConnectionEvents.cpp hybridize suggested approaches with older code style, passing along either a matrix or a null. 2024-02-03 22:35:41 -06:00
gameConnectionEvents.h virtuals removed 2024-03-18 18:13:00 +00:00
gameProcess.cpp Eliminate DefineConsoleFunction 2018-04-17 20:54:08 +02:00
gameProcess.h virtuals removed 2024-03-18 18:13:00 +00:00
moveList.cpp uninitialized variables-t3d 2020-05-11 15:30:21 -05:00
moveList.h ExtendedMove class and support 2013-01-23 01:52:46 -05:00
moveManager.cpp Fix for Issue #1415Move::Move() is not properly initializing bool trigger[MaxTriggerKeys]; 2015-09-20 20:44:11 +02:00
moveManager.h handle missing virtual destructors 2024-06-10 13:20:09 -05:00
processList.cpp Removes current implement of shadow caching 2019-12-13 01:14:03 -06:00
processList.h process-order -- code to help positioning of objects in the process lists. 2017-07-27 00:21:47 +01:00
tickCache.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
tickCache.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00