Torque3D/Engine/source/core
AzaezelX 5ffa3b81f1 dial back nullPtr usage
while it still remains a good idea to port as many NULL compares and assignments over to nullPtr as feasable, we do still need to sort out how to better support scripted empty, false, and zero assigns for things like objectIDs.

this means we'll need to both fully convert the backend of the parser to support that kind of thing, but also alter most if not all exisiting NULLs. up to and including things like SAFE_DELETE. while that's certainly feasable, given there's aproximatel 400 nullptr assigns/checks prior to this commit, and roughly 1800 of the prior, if it terminates in a script call and not an aip one direct, we'll be dialing that back until such time as fork fully fopcused on converting and resolving any lingering mismatches is completed.
2025-12-29 17:45:09 -06:00
..
ogg rest of virtuals removed 2024-03-18 18:40:22 +00:00
stream rest of the implementation 2024-07-28 14:35:34 +01:00
strings clear utf16 cache 2025-05-12 11:50:22 +01:00
util dial back nullPtr usage 2025-12-29 17:45:09 -06:00
bitMatrix.h
bitRender.cpp
bitRender.h
bitSet.h
bitVector.cpp
bitVector.h
bitVectorW.h
color.cpp From Nils' UI Update work. Adds some new named colors 2023-09-04 22:36:28 -05:00
color.h code review 2025-01-27 08:04:55 +00:00
crc.cpp
crc.h
dataChunker.cpp Add an alternate allocator for DecalManager; Also fix SFX weirdness. 2024-02-04 23:27:31 +00:00
dataChunker.h unintialized variable cleanups 2025-05-26 14:20:22 -05:00
dnet.cpp Eliminate DefineConsoleFunction 2018-04-17 20:54:08 +02:00
dnet.h
factoryCache.h
fileio.h
fileObject.cpp file write clarifications 2024-06-10 13:15:27 -05:00
fileObject.h file write clarifications 2024-06-10 13:15:27 -05:00
filterStream.cpp
filterStream.h rest of virtuals removed 2024-03-18 18:40:22 +00:00
frameAllocator.cpp Reimplement FrameAllocator and FrameTemp; Tidy up DataChunker header. 2024-02-06 02:35:16 +00:00
frameAllocator.h Fix gcc & clang Compile for FrameAllocator changes 2024-02-07 00:05:14 +00:00
idGenerator.cpp
idGenerator.h
iTickable.cpp
iTickable.h
memVolume.cpp * Feature: Augment VFS file information with creation times & update some console functions to use VFS. 2021-12-18 03:56:11 -05:00
memVolume.h rest of virtuals removed 2024-03-18 18:40:22 +00:00
module.cpp
module.h
resizeStream.cpp
resizeStream.h rest of virtuals removed 2024-03-18 18:40:22 +00:00
resource.cpp
resource.h virtuals removed 2024-03-18 18:13:00 +00:00
resourceManager.cpp Eliminate unnecessary uses of ConsoleFunction 2018-04-17 21:41:29 +02:00
resourceManager.h
stringBuffer.cpp * BugFix: Clear a lot of warnings and correct a few actual programming errors along the way. 2021-10-04 20:04:21 -04:00
stringBuffer.h
stringTable.cpp Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense. 2020-10-03 14:37:55 +02:00
stringTable.h Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense. 2020-10-03 14:37:55 +02:00
tagDictionary.cpp Merge branch 'development' of https://github.com/GarageGames/Torque3D into andOrMaybe 2016-12-20 22:50:28 -06:00
tagDictionary.h
tAlgorithm.h tAlgorythm fed namespace T3D for better library interoperability. resulted in the need to specify usage in... a few places. 2017-12-27 22:57:47 -06:00
threadStatic.cpp
threadStatic.h rest of virtuals removed 2024-03-18 18:40:22 +00:00
tokenizer.cpp * [Tokenizer] BugFix: Correct a malloc/delete mismatch in the tokenizer programming. 2021-11-06 20:34:12 -04:00
tokenizer.h
tSimpleHashTable.h
tSparseArray.h remove inside a remove after a remove... yeah.... No. 2018-03-13 02:12:59 -05:00
virtualMountSystem.cpp Zip usage notes and defines. 2021-01-11 05:04:36 -05:00
virtualMountSystem.h rest of virtuals removed 2024-03-18 18:40:22 +00:00
volume.cpp rest of virtuals removed 2024-03-18 18:40:22 +00:00
volume.h Console Refactor 2023-09-13 10:33:20 +02:00