mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-20 04:34:48 +00:00
Processed core, tools and default modules to utilize assets Converted all console types that were string based, such as TypeImageFilename to utilize const char*/the string table, which avoids a lot of type swapping shenanigans and avoids string corruption Removed unneeded MainEditor mockup module Removed some unused/duplicate image assets from the tools |
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| .. | ||
| guiMeshRoadEditorCtrl.cpp | ||
| guiMeshRoadEditorCtrl.h | ||
| guiRiverEditorCtrl.cpp | ||
| guiRiverEditorCtrl.h | ||
| guiRoadEditorCtrl.cpp | ||
| guiRoadEditorCtrl.h | ||