Torque3D/Engine/source/gui/buttons
JeffR 5c8d8fab00 Changes behavior with suffix appending of asset importer so it doesn't contaminate the original "clean" name, which is used for setting the mapTo value of material definitions
Also adds a sanity check when applying the type suffix to see if it's already there to avoid needless doubleups
Fixes offsetting/positioning behavior on icon buttons to actually respect the icon position variable
Adds sanity checks to ensure we're not trying to utilize a in-process-of-deleting decoy dummy
Fixes handling of sliders in option menus to properly store and test unapplied values
Fixes handling of display device setting to properly store and test unapplied values
Adds additional logic to creation of shape and material asset previews to attempt to force-load dependencies to improve likelihood that they'll actually be loaded when we go to generate the preview.
Temp disables creating cubemap 'assets' via the RMB context menu in the AB
2022-04-10 01:40:15 -05:00
..
guiBitmapButtonCtrl.cpp Adjusted handling for the bitmap and bitmapAsset fields for guiBitmapButtonCtrl to forcefully update the button states when changed, ensuring that the bitmaps refresh when changed via the field 2022-03-26 22:36:37 -05:00
guiBitmapButtonCtrl.h Adjusted handling for the bitmap and bitmapAsset fields for guiBitmapButtonCtrl to forcefully update the button states when changed, ensuring that the bitmaps refresh when changed via the field 2022-03-26 22:36:37 -05:00
guiBorderButton.cpp Changes for BaseUI Update 2022-02-17 18:04:31 -06:00
guiButtonBaseCtrl.cpp Changes for BaseUI Update 2022-02-17 18:04:31 -06:00
guiButtonBaseCtrl.h Changes for BaseUI Update 2022-02-17 18:04:31 -06:00
guiButtonCtrl.cpp Changes for BaseUI Update 2022-02-17 18:04:31 -06:00
guiButtonCtrl.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
guiCheckBoxCtrl.cpp Changes for BaseUI Update 2022-02-17 18:04:31 -06:00
guiCheckBoxCtrl.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
guiIconButtonCtrl.cpp Changes behavior with suffix appending of asset importer so it doesn't contaminate the original "clean" name, which is used for setting the mapTo value of material definitions 2022-04-10 01:40:15 -05:00
guiIconButtonCtrl.h clean up more texture profile refs to kill spam 2021-10-31 14:38:02 -05:00
guiRadioCtrl.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
guiRadioCtrl.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
guiSwatchButtonCtrl.cpp Changes for BaseUI Update 2022-02-17 18:04:31 -06:00
guiSwatchButtonCtrl.h Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 2017-06-23 11:36:20 -05:00
guiToggleButtonCtrl.cpp Changes for BaseUI Update 2022-02-17 18:04:31 -06:00
guiToggleButtonCtrl.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
guiToolboxButtonCtrl.cpp Merge branch 'Preview4_0' of https://github.com/TorqueGameEngines/Torque3D into Preview4_0 2022-02-17 18:30:23 -06:00
guiToolboxButtonCtrl.h clean up more texture profile refs to kill spam 2021-10-31 14:38:02 -05:00