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glsl
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adress #221 crash surpress macromap
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2020-06-19 21:12:20 -05:00 |
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hlsl
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adress #221 crash surpress macromap
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2020-06-19 21:12:20 -05:00 |
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terrCell.cpp
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uninitialized variables-terrain
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2020-05-11 15:37:43 -05:00 |
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terrCell.h
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terrain-zodiacs -- Changes made for rendering zodiacs on regular terrain.
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2017-07-26 22:10:56 +01:00 |
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terrCellMaterial.cpp
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adress #221 crash surpress macromap
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2020-06-19 21:12:20 -05:00 |
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terrCellMaterial.h
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uninitialized variables-terrain
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2020-05-11 15:37:43 -05:00 |
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terrCollision.cpp
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uninitialized variables-terrain
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2020-05-11 15:37:43 -05:00 |
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terrCollision.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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terrData.cpp
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Adjusts getUtilizedAssets writeout so it more consistently prints out the dependent assets
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2020-09-08 01:04:41 -05:00 |
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terrData.h
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Adds function for sceneObjects to report utilized assets
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2020-08-19 18:30:42 -05:00 |
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terrExport.cpp
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Eliminate DefineConsoleMethod
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2018-04-17 21:01:50 +02:00 |
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terrFeatureTypes.cpp
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Implementation of reflection and skylight probes.
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2018-09-16 22:15:07 -05:00 |
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terrFeatureTypes.h
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Implementation of reflection and skylight probes.
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2018-09-16 22:15:07 -05:00 |
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terrFile.cpp
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Reworks the terrain loader code to work with the assets.
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2020-06-25 23:33:01 -05:00 |
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terrFile.h
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Add a new Terrain brush action: Smooth Slope.
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2013-04-10 08:44:22 -04:00 |
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terrImport.cpp
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Reworks the terrain loader code to work with the assets.
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2020-06-25 23:33:01 -05:00 |
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terrLighting.cpp
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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terrMaterial.cpp
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Reworks the terrain loader code to work with the assets.
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2020-06-25 23:33:01 -05:00 |
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terrMaterial.h
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Reworks the terrain loader code to work with the assets.
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2020-06-25 23:33:01 -05:00 |
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terrRender.cpp
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Reworks the terrain loader code to work with the assets.
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2020-06-25 23:33:01 -05:00 |
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terrRender.h
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terrain-zodiacs -- Changes made for rendering zodiacs on regular terrain.
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2017-07-26 22:10:56 +01:00 |