Torque3D/Engine/source/navigation
Areloch 527c3790d6 Issue found with PVS-Studio:
Many instances where we would create a object via a new call, and then check that it was non-null.

This is redundant, as if we ever were in a situation where new failed, we'd be crashing left and right already, so the additional check is wasted processing.
2015-07-21 23:22:21 -05:00
..
coverPoint.cpp Added basic Walkabout with #define renamed and no editor. 2014-11-28 19:42:10 +11:00
coverPoint.h Added basic Walkabout with #define renamed and no editor. 2014-11-28 19:42:10 +11:00
duDebugDrawTorque.cpp Fix member vars left uninitialized in constructors 2015-02-20 18:41:51 -05:00
duDebugDrawTorque.h Added navmesh wrapper code and module. 2013-07-04 17:27:48 +10:00
guiNavEditorCtrl.cpp Added basic Walkabout with #define renamed and no editor. 2014-11-28 19:42:10 +11:00
guiNavEditorCtrl.h Added basic Walkabout with #define renamed and no editor. 2014-11-28 19:42:10 +11:00
navContext.cpp Added basic Walkabout with #define renamed and no editor. 2014-11-28 19:42:10 +11:00
navContext.h Added basic Walkabout with #define renamed and no editor. 2014-11-28 19:42:10 +11:00
navMesh.cpp Issue found with PVS-Studio: 2015-07-21 23:22:21 -05:00
navMesh.h Issue found with PVS-Studio: 2015-07-16 22:02:18 -05:00
navPath.cpp Add missing <cfloat> and <limits> 2015-02-07 20:30:07 +01:00
navPath.h Navmesh load/save now uses builtin file abstraction. 2014-11-28 20:24:11 +11:00
recastPolyList.cpp Issue found with PVS-Studio: 2015-07-21 23:22:21 -05:00
recastPolyList.h Added navmesh wrapper code and module. 2013-07-04 17:27:48 +10:00
torqueRecast.h Corrected spacing on the brackets to line them back up 2015-07-19 02:02:07 -05:00