Torque3D/Engine/source/T3D
DavidWyand-GG 47787900a4 Change ShapeBase to only test if available meshes
The ShapeBase class tests if all of its meshes are hidden and if so,
then it doesn't render during that frame.  However, if there are no
meshes in the ShapeBase and only nodes then rendering is also skipped.
Unfortunately, this also skips the rendering of any mounted images.
This change allows for a mesh-less skeleton to render any mounted
images.
2013-02-22 15:24:29 -05:00
..
decal Fix for Issue #62 for Large decal disappears 2012-10-04 16:38:49 -04:00
examples Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
fps GuiHealthTextHud. A C++ GuiControl that replaces the scripted numerical health hud. 2012-10-04 16:02:01 -04:00
fx Merge pull request #211 from just-bank/particledata-bitstream-fixes 2013-02-05 11:06:48 -08:00
gameBase ExtendedMove class and support 2013-01-23 01:52:46 -05:00
physics Fix for Issue #96 for DAE updating crash 2012-10-17 14:45:13 -04:00
sceneComponent Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
sfx Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
turret Fix for Issue 174 for Turret Targeting Wrong Direction 2012-12-13 19:30:51 -05:00
vehicles Fixed stream read/write mismatch bug. 2012-10-03 07:32:06 +10:00
aiClient.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
aiClient.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
aiConnection.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
aiConnection.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
aiPlayer.cpp Added a console method to get an AIPlayer's move speed. 2012-09-26 23:30:20 +10:00
aiPlayer.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
camera.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
camera.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
cameraSpline.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
cameraSpline.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
containerQuery.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
containerQuery.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
convexShape.cpp For for Issue #106 Convex Shape Bandwidth 2012-11-05 14:27:30 -05:00
convexShape.h For for Issue #106 Convex Shape Bandwidth 2012-11-05 14:27:30 -05:00
debris.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
debris.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
gameFunctions.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
gameFunctions.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
gameTSCtrl.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
gameTSCtrl.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
groundPlane.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
groundPlane.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
guiMaterialPreview.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
guiMaterialPreview.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
guiNoMouseCtrl.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
guiObjectView.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
guiObjectView.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
item.cpp Fixed mAtRest logic when setting static flag. 2012-09-28 07:28:00 +10:00
item.h Moved mask updated to protected member set functions. 2012-09-27 08:11:48 +10:00
levelInfo.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
levelInfo.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
lightAnimData.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
lightAnimData.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
lightBase.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
lightBase.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
lightDescription.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
lightDescription.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
lightFlareData.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
lightFlareData.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
missionArea.cpp Updated logic in MissionArea::getServerObject. 2012-11-14 09:25:38 +11:00
missionArea.h Updated logic in MissionArea::getServerObject. 2012-11-14 09:25:38 +11:00
missionMarker.cpp Added a flag that sets the transform of spawned objects. 2012-09-26 23:27:36 +10:00
missionMarker.h Added a flag that sets the transform of spawned objects. 2012-09-26 23:27:36 +10:00
objectTypes.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
occlusionVolume.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
occlusionVolume.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
pathCamera.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
pathCamera.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
physicalZone.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
physicalZone.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
player.cpp Fix for Issue #128 for Player First Person Shadow 2012-11-08 16:37:11 -05:00
player.h Fix for Issue #128 for Player First Person Shadow 2012-11-08 16:37:11 -05:00
pointLight.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
pointLight.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
portal.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
portal.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
prefab.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
prefab.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
projectile.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
projectile.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
proximityMine.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
proximityMine.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
resource.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
rigid.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
rigid.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
rigidShape.cpp New RigidShape method to force client 2013-01-22 18:44:42 -05:00
rigidShape.h New RigidShape method to force client 2013-01-22 18:44:42 -05:00
scopeAlwaysShape.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
shapeBase.cpp Change ShapeBase to only test if available meshes 2013-02-22 15:24:29 -05:00
shapeBase.h Add getMaxDamage() method. This will be needed for the forthcoming HealthTextHud GuiControl. 2012-10-04 15:55:46 -04:00
shapeCollision.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
shapeImage.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
spotLight.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
spotLight.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
staticShape.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
staticShape.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
trigger.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
trigger.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
tsStatic.cpp Fix for Issue #130 for Decals and Smoothing Groups 2012-11-08 16:56:22 -05:00
tsStatic.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
zone.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
zone.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00