Torque3D/Engine/source/scene/reflectionManager.h
2012-11-08 16:00:52 -05:00

154 lines
4.5 KiB
C++

//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#ifndef _REFLECTIONMANAGER_H_
#define _REFLECTIONMANAGER_H_
#ifndef _GFXDEVICE_H_
#include "gfx/gfxDevice.h"
#endif
#ifndef _TVECTOR_H_
#include "core/util/tVector.h"
#endif
#ifndef _UTIL_DELEGATE_H_
#include "core/util/delegate.h"
#endif
#ifndef _GFXTEXTUREHANDLE_H_
#include "gfx/gfxTextureHandle.h"
#endif
#ifndef _TSINGLETON_H_
#include "core/util/tSingleton.h"
#endif
#ifndef _REFLECTOR_H_
#include "scene/reflector.h"
#endif
class PlatformTimer;
class BaseMatInstance;
enum ReflectMode
{
ReflectNever = 0,
ReflectDynamic,
ReflectAlways
};
typedef Delegate<bool(bool)> ReflectDelegate;
class SceneObject;
struct Reflector
{
SceneObject *object;
ReflectDelegate updateFn;
F32 priority;
U32 maxRateMs;
F32 maxDist;
U32 lastUpdateMs;
F32 score;
bool updated;
bool tried;
bool hasTexture;
};
typedef Vector<Reflector> ReflectorVec;
GFX_DeclareTextureProfile( ReflectRenderTargetProfile );
GFX_DeclareTextureProfile( RefractTextureProfile );
class ReflectionManager
{
public:
ReflectionManager();
virtual ~ReflectionManager();
static void initConsole();
/// Called to change the reflection texture format.
void setReflectFormat( GFXFormat format ) { mReflectFormat = format; }
/// Returns the current reflection format.
GFXFormat getReflectFormat() const { return mReflectFormat; }
/// Doll out callbacks to registered objects based on
/// scoring and elapsed time. This should be called
/// once for each viewport that renders.
void update( F32 timeSlice,
const Point2I &resolution,
const CameraQuery &query );
void registerReflector( ReflectorBase *reflector );
void unregisterReflector( ReflectorBase *reflector );
GFXTexHandle allocRenderTarget( const Point2I &size );
GFXTextureObject* getRefractTex( bool forceUpdate = false );
BaseMatInstance* getReflectionMaterial( BaseMatInstance *inMat ) const;
const U32& getLastUpdateMs() const { return mLastUpdateMs; }
protected:
bool _handleDeviceEvent( GFXDevice::GFXDeviceEventType evt );
protected:
/// ReflectionManager tries not to spend more than this amount of time
/// updating reflections per frame.
static U32 smFrameReflectionMS;
/// RefractTex has dimensions equal to the active render target scaled in
/// both x and y by this float.
static F32 smRefractTexScale;
/// A timer used for tracking update time.
PlatformTimer *mTimer;
/// All registered reflections which we handle updating.
ReflectorList mReflectors;
/// Refraction texture copied from the backbuffer once per frame that
/// gets used by all WaterObjects.
GFXTexHandle mRefractTex;
/// The texture format to use for reflection and
/// refraction texture sources.
GFXFormat mReflectFormat;
/// Set when the refraction texture is dirty
/// and requires an update.
bool mUpdateRefract;
/// Platform time in milliseconds of the last update.
U32 mLastUpdateMs;
public:
// For ManagedSingleton.
static const char* getSingletonName() { return "ReflectionManager"; }
};
/// Returns the ReflectionManager singleton.
#define REFLECTMGR ManagedSingleton<ReflectionManager>::instance()
#endif // _REFLECTIONMANAGER_H_