Torque3D/Engine/source
Areloch 4e557aec83 Added fetch for BRDF texture for forward rendering use, re-enabled brdf logic in the lighting shader and got the probe arrays properly sampling into forward as well.
TODO: core::rendering pref on the BRDF texture instead of hardcode path, add best-pick logic for forward probes and double-check ogl forward is playing nice.
2019-05-02 00:05:12 -05:00
..
afx Merge branch 'development' into EngineAPI-Refactor 2018-12-09 14:48:50 -06:00
app Merge pull request #2248 from lukaspj/new-cinterface 2018-12-09 15:28:22 -06:00
assets Merge branch 'development' into EngineAPI-Refactor 2018-12-09 14:48:50 -06:00
cinterface Integrate new CInterface into the engine-console 2018-04-21 12:04:15 +02:00
collision Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess 2018-04-23 10:08:14 -05:00
console Merge branch 'method_Unmangle' into PBR_PR 2018-12-12 14:54:22 -06:00
core Merge branch 'method_Unmangle' into PBR_PR 2018-12-12 14:54:22 -06:00
environment Merge branch 'method_Unmangle' into PBR_PR 2018-12-12 14:54:22 -06:00
forest Merge branch 'development' into EngineAPI-Refactor 2018-12-09 14:48:50 -06:00
gfx Added fetch for BRDF texture for forward rendering use, re-enabled brdf logic in the lighting shader and got the probe arrays properly sampling into forward as well. 2019-05-02 00:05:12 -05:00
gui Merge branch 'method_Unmangle' into PBR_PR 2018-12-12 14:54:22 -06:00
i18n Eliminate unnecessary uses of ConsoleFunction 2018-04-17 21:41:29 +02:00
lighting nonbreaking 'specularcolor' to 'pbrConfig' var conversion. (TODO: specularMap entries) 2019-04-29 19:40:22 -05:00
main requested revision: use dword just in case of compiler shenanigans 2018-02-26 22:34:21 -06:00
materials shifted forward lit probe lighting to pre-rt lighting in keeping with the deferred methodologies. in diong so, also needed to add a vertex feature for in/out tangent space normals detection. also in keeping with the fact we sample the deferred albedo result-buffer, fed the createForwardSurface the output target so that can take color multiplication et al instead of just raw albedo 2019-04-29 17:39:47 -05:00
math Merge branch 'method_Unmangle' into PBR_PR 2018-12-12 14:54:22 -06:00
module Integrate new CInterface into the engine-console 2018-04-21 12:04:15 +02:00
navigation Merge branch 'development' into EngineAPI-Refactor 2018-12-09 14:48:50 -06:00
persistence Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess 2018-03-28 15:42:34 -05:00
platform Merge pull request #2246 from lukaspj/update-cinterface 2018-12-09 15:24:29 -06:00
platformMac Update the CInterface 2018-04-21 12:04:09 +02:00
platformPOSIX Use strncat instead of strcat to prevent some buffer overflows 2018-03-06 00:48:44 -05:00
platformSDL Eliminate unnecessary uses of ConsoleFunction 2018-04-17 21:41:29 +02:00
platformWin32 Merge branch 'method_Unmangle' into PBR_PR 2018-12-12 14:54:22 -06:00
platformX86UNIX As suggested, extract strlen calls from sizes into variables so it isn't called twice 2018-03-08 20:59:40 -05:00
postFx Correct stateblock settings to display probes more correctly without crushing other forward elements. 2019-02-18 00:43:21 -06:00
renderInstance Added fetch for BRDF texture for forward rendering use, re-enabled brdf logic in the lighting shader and got the probe arrays properly sampling into forward as well. 2019-05-02 00:05:12 -05:00
scene Begun hook-in of skylight into array 2019-03-02 04:48:07 -06:00
sfx Merge branch 'development' into EngineAPI-Refactor 2018-12-09 14:48:50 -06:00
shaderGen Added fetch for BRDF texture for forward rendering use, re-enabled brdf logic in the lighting shader and got the probe arrays properly sampling into forward as well. 2019-05-02 00:05:12 -05:00
sim Merge branch 'development' into EngineAPI-Refactor 2018-12-09 14:48:50 -06:00
sqlite As suggested, extract strlen calls from sizes into variables so it isn't called twice 2018-03-08 20:59:40 -05:00
T3D Undid debug work, shifted logic over entirely to utilize the updateTexture methods. Refactored probe init'ing so they'll load correctly without nudging, properly sequestered skylights from the probe array and updated the shader to contain az's changes as well as skylight and probe array changes. 2019-03-25 23:17:53 -05:00
terrain Merge branch 'method_Unmangle' into PBR_PR 2018-12-12 14:54:22 -06:00
testing corrects a pair of conversions. one object oriented, one not. 2018-12-12 14:52:14 -06:00
ts Merge branch 'method_Unmangle' into PBR_PR 2018-12-12 14:54:22 -06:00
util Merge branch 'development' into EngineAPI-Refactor 2018-12-09 14:48:50 -06:00
windowManager Collapse the ProbeManager into RenderProbeMgr to simplify the probe management/rendering behavior(as the game sim doesn't require simple access to probe data, unlike lights) 2019-01-26 02:05:18 -06:00
.gitattributes Somebody broke SDL when they updated it. The new version depends on AudioToolbox, so added that as dependency in torque3d.cmake 2017-01-13 10:42:52 -05:00
ggEndOfLineFix.txt Engine directory for ticket #1 2012-09-19 11:15:01 -04:00