..
afx
Merge branch 'development' into EngineAPI-Refactor
2018-12-09 14:48:50 -06:00
app
Merge pull request #2248 from lukaspj/new-cinterface
2018-12-09 15:28:22 -06:00
assets
Merge branch 'development' into EngineAPI-Refactor
2018-12-09 14:48:50 -06:00
cinterface
Integrate new CInterface into the engine-console
2018-04-21 12:04:15 +02:00
collision
Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess
2018-04-23 10:08:14 -05:00
console
Merge branch 'method_Unmangle' into PBR_PR
2018-12-12 14:54:22 -06:00
core
Merge branch 'method_Unmangle' into PBR_PR
2018-12-12 14:54:22 -06:00
environment
Merge branch 'method_Unmangle' into PBR_PR
2018-12-12 14:54:22 -06:00
forest
Merge branch 'development' into EngineAPI-Refactor
2018-12-09 14:48:50 -06:00
gfx
Added fetch for BRDF texture for forward rendering use, re-enabled brdf logic in the lighting shader and got the probe arrays properly sampling into forward as well.
2019-05-02 00:05:12 -05:00
gui
Merge branch 'method_Unmangle' into PBR_PR
2018-12-12 14:54:22 -06:00
i18n
Eliminate unnecessary uses of ConsoleFunction
2018-04-17 21:41:29 +02:00
lighting
nonbreaking 'specularcolor' to 'pbrConfig' var conversion. (TODO: specularMap entries)
2019-04-29 19:40:22 -05:00
main
requested revision: use dword just in case of compiler shenanigans
2018-02-26 22:34:21 -06:00
materials
shifted forward lit probe lighting to pre-rt lighting in keeping with the deferred methodologies. in diong so, also needed to add a vertex feature for in/out tangent space normals detection. also in keeping with the fact we sample the deferred albedo result-buffer, fed the createForwardSurface the output target so that can take color multiplication et al instead of just raw albedo
2019-04-29 17:39:47 -05:00
math
Merge branch 'method_Unmangle' into PBR_PR
2018-12-12 14:54:22 -06:00
module
Integrate new CInterface into the engine-console
2018-04-21 12:04:15 +02:00
navigation
Merge branch 'development' into EngineAPI-Refactor
2018-12-09 14:48:50 -06:00
persistence
Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess
2018-03-28 15:42:34 -05:00
platform
Merge pull request #2246 from lukaspj/update-cinterface
2018-12-09 15:24:29 -06:00
platformMac
Update the CInterface
2018-04-21 12:04:09 +02:00
platformPOSIX
Use strncat instead of strcat to prevent some buffer overflows
2018-03-06 00:48:44 -05:00
platformSDL
Eliminate unnecessary uses of ConsoleFunction
2018-04-17 21:41:29 +02:00
platformWin32
Merge branch 'method_Unmangle' into PBR_PR
2018-12-12 14:54:22 -06:00
platformX86UNIX
As suggested, extract strlen calls from sizes into variables so it isn't called twice
2018-03-08 20:59:40 -05:00
postFx
Correct stateblock settings to display probes more correctly without crushing other forward elements.
2019-02-18 00:43:21 -06:00
renderInstance
Added fetch for BRDF texture for forward rendering use, re-enabled brdf logic in the lighting shader and got the probe arrays properly sampling into forward as well.
2019-05-02 00:05:12 -05:00
scene
Begun hook-in of skylight into array
2019-03-02 04:48:07 -06:00
sfx
Merge branch 'development' into EngineAPI-Refactor
2018-12-09 14:48:50 -06:00
shaderGen
Added fetch for BRDF texture for forward rendering use, re-enabled brdf logic in the lighting shader and got the probe arrays properly sampling into forward as well.
2019-05-02 00:05:12 -05:00
sim
Merge branch 'development' into EngineAPI-Refactor
2018-12-09 14:48:50 -06:00
sqlite
As suggested, extract strlen calls from sizes into variables so it isn't called twice
2018-03-08 20:59:40 -05:00
T3D
Undid debug work, shifted logic over entirely to utilize the updateTexture methods. Refactored probe init'ing so they'll load correctly without nudging, properly sequestered skylights from the probe array and updated the shader to contain az's changes as well as skylight and probe array changes.
2019-03-25 23:17:53 -05:00
terrain
Merge branch 'method_Unmangle' into PBR_PR
2018-12-12 14:54:22 -06:00
testing
corrects a pair of conversions. one object oriented, one not.
2018-12-12 14:52:14 -06:00
ts
Merge branch 'method_Unmangle' into PBR_PR
2018-12-12 14:54:22 -06:00
util
Merge branch 'development' into EngineAPI-Refactor
2018-12-09 14:48:50 -06:00
windowManager
Collapse the ProbeManager into RenderProbeMgr to simplify the probe management/rendering behavior(as the game sim doesn't require simple access to probe data, unlike lights)
2019-01-26 02:05:18 -06:00
.gitattributes
Somebody broke SDL when they updated it. The new version depends on AudioToolbox, so added that as dependency in torque3d.cmake
2017-01-13 10:42:52 -05:00
ggEndOfLineFix.txt
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00