mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-02-08 05:51:00 +00:00
Processed core, tools and default modules to utilize assets Converted all console types that were string based, such as TypeImageFilename to utilize const char*/the string table, which avoids a lot of type swapping shenanigans and avoids string corruption Removed unneeded MainEditor mockup module Removed some unused/duplicate image assets from the tools |
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| .. | ||
| .asset.taml | ||
| Profiles.ed.tscript | ||
| ShapeEdAdvancedWindow, EditorGuiGroup.asset.taml | ||
| shapeEdAdvancedWindow.ed.gui | ||
| ShapeEdAnimWindow.asset.taml | ||
| shapeEdAnimWindow.ed.gui | ||
| ShapeEditorSettingsTab,EditorGuiGroup.asset.taml | ||
| ShapeEditorSettingsTab.gui | ||
| ShapeEditorToolbar, EditorGuiGroup.asset.taml | ||
| ShapeEditorToolbar.ed.gui | ||
| shapeEdPreviewWindow.ed.gui | ||
| ShapeEdPropWindow.asset.taml | ||
| shapeEdPropWindow.ed.gui | ||
| shapeEdSelectWindow.ed.gui | ||