Torque3D/Templates/BaseGame/game/tools/base/images
Areloch 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets
Processed core, tools and default modules to utilize assets
Converted all console types that were string based, such as TypeImageFilename to utilize const char*/the string table, which avoids a lot of type swapping shenanigans and avoids string corruption
Removed unneeded MainEditor mockup module
Removed some unused/duplicate image assets from the tools
2021-07-19 01:07:08 -05:00
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512_black.png Adds some basic, common materials to the editor so some starting point is always on-hand, as well as hook the BlankRoom starting editor level up to use them. 2017-02-27 22:46:17 -06:00
512_black_image.asset.taml Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
512_blue.png Adds some basic, common materials to the editor so some starting point is always on-hand, as well as hook the BlankRoom starting editor level up to use them. 2017-02-27 22:46:17 -06:00
512_blue_image.asset.taml Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
512_forestgreen.png Un Mirrored these green textures... again 2019-10-20 14:05:09 +01:00
512_forestgreen_image.asset.taml Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
512_forestgreen_lines.png Un Mirrored these green textures... again 2019-10-20 14:05:09 +01:00
512_forestgreen_lines_image.asset.taml Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
512_green.png Adds some basic, common materials to the editor so some starting point is always on-hand, as well as hook the BlankRoom starting editor level up to use them. 2017-02-27 22:46:17 -06:00
512_green_image.asset.taml Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
512_grey.png Adds some basic, common materials to the editor so some starting point is always on-hand, as well as hook the BlankRoom starting editor level up to use them. 2017-02-27 22:46:17 -06:00
512_grey_base.png Adds some basic, common materials to the editor so some starting point is always on-hand, as well as hook the BlankRoom starting editor level up to use them. 2017-02-27 22:46:17 -06:00
512_grey_base_image.asset.taml Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
512_grey_image.asset.taml Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
512_orange.png Adds some basic, common materials to the editor so some starting point is always on-hand, as well as hook the BlankRoom starting editor level up to use them. 2017-02-27 22:46:17 -06:00
512_orange_image.asset.taml Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
512_orange_lines.png Adds some basic, common materials to the editor so some starting point is always on-hand, as well as hook the BlankRoom starting editor level up to use them. 2017-02-27 22:46:17 -06:00
512_orange_lines_image.asset.taml Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
512_red.png Adds some basic, common materials to the editor so some starting point is always on-hand, as well as hook the BlankRoom starting editor level up to use them. 2017-02-27 22:46:17 -06:00
512_red_image.asset.taml Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
black.png Adds some basic, common materials to the editor so some starting point is always on-hand, as well as hook the BlankRoom starting editor level up to use them. 2017-02-27 22:46:17 -06:00
black_image.asset.taml Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
gray.png Adds some basic, common materials to the editor so some starting point is always on-hand, as well as hook the BlankRoom starting editor level up to use them. 2017-02-27 22:46:17 -06:00
gray_image.asset.taml Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
materials.tscript Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
skybox_1.jpg Adds some basic, common materials to the editor so some starting point is always on-hand, as well as hook the BlankRoom starting editor level up to use them. 2017-02-27 22:46:17 -06:00
skybox_1_image.asset.taml Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
skybox_2.jpg Adds some basic, common materials to the editor so some starting point is always on-hand, as well as hook the BlankRoom starting editor level up to use them. 2017-02-27 22:46:17 -06:00
skybox_2_image.asset.taml Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
skybox_3.jpg Adds some basic, common materials to the editor so some starting point is always on-hand, as well as hook the BlankRoom starting editor level up to use them. 2017-02-27 22:46:17 -06:00
skybox_3_image.asset.taml Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
skybox_4.jpg Adds some basic, common materials to the editor so some starting point is always on-hand, as well as hook the BlankRoom starting editor level up to use them. 2017-02-27 22:46:17 -06:00
skybox_4_image.asset.taml Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
skybox_5.jpg Adds some basic, common materials to the editor so some starting point is always on-hand, as well as hook the BlankRoom starting editor level up to use them. 2017-02-27 22:46:17 -06:00
skybox_5_image.asset.taml Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
skybox_6.jpg Adds some basic, common materials to the editor so some starting point is always on-hand, as well as hook the BlankRoom starting editor level up to use them. 2017-02-27 22:46:17 -06:00
skybox_6_image.asset.taml Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
white.png Adds some basic, common materials to the editor so some starting point is always on-hand, as well as hook the BlankRoom starting editor level up to use them. 2017-02-27 22:46:17 -06:00
white_image.asset.taml Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00