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torquescript
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Reintroduce getFileLine for Console Modules
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2023-09-27 14:58:44 -05:00 |
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arrayObject.cpp
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add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector
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2023-01-27 01:13:15 -06:00 |
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arrayObject.h
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fixed lots of tabs and space
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2017-01-06 18:04:28 -05:00 |
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console.cpp
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Update console.cpp
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2023-10-15 15:14:58 -05:00 |
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console.h
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Improvements based on experience from implementing Python runtime
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2023-09-13 10:33:28 +02:00 |
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consoleDoc.cpp
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Console Refactor
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2023-09-13 10:33:20 +02:00 |
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consoleDoc.h
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Parametrize script extension, default to 'tscript'
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2021-01-19 21:32:31 +01:00 |
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consoleFunctions.cpp
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Remove CInterface script hooks, superseded by console refactor
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2023-09-27 14:11:13 -05:00 |
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consoleFunctions.h
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add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector
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2023-01-27 01:13:15 -06:00 |
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consoleInternal.cpp
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Improvements based on experience from implementing Python runtime
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2023-09-13 10:33:28 +02:00 |
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consoleInternal.h
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Improvements based on experience from implementing Python runtime
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2023-09-13 10:33:28 +02:00 |
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consoleLogger.cpp
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add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector
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2023-01-27 01:13:15 -06:00 |
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consoleLogger.h
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initial port of the new interpreter
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2021-03-30 19:33:19 -04:00 |
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consoleObject.cpp
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clean up "Add" menubar categoes on the 3d object side via the following:
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2023-11-08 20:42:47 -06:00 |
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consoleObject.h
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adress https://github.com/TorqueGameEngines/Torque3D/pull/1015#discussion_r1179352178
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2023-04-27 11:12:24 -05:00 |
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consoleParser.cpp
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fixed lots of tabs and space
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2017-01-06 18:04:28 -05:00 |
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consoleParser.h
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Parametrize script extension, default to 'tscript'
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2021-01-19 21:32:31 +01:00 |
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consoleTypes.cpp
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* [UUID] BugFix: Correct a memory mismanagement error in UUID programming due to the way xuuid_t is utilized.
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2021-08-14 17:44:17 -04:00 |
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consoleTypes.h
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Converts all game, gui editor, and system classes to utilize assets
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2021-07-19 01:07:08 -05:00 |
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consoleValueStack.h
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Goodbye String Stack!
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2021-04-29 23:11:49 -04:00 |
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consoleXMLExport.cpp
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Eliminate DefineConsoleFunction
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2018-04-17 20:54:08 +02:00 |
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consoleXMLExport.h
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clang catch: garbage in line directives
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2016-10-18 11:37:18 -05:00 |
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debugOutputConsumer.cpp
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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debugOutputConsumer.h
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Removed the unneeded PPC And Altivec elements, and removed the LOCBUILD flag
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2017-04-09 23:26:35 -05:00 |
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dynamicTypes.cpp
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Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense.
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2020-10-03 14:37:55 +02:00 |
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dynamicTypes.h
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Properly specify type of console types with a different native type
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2020-11-15 21:32:29 +01:00 |
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engineAPI.h
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* BugFix: Correct 3 missing defines in the GCC types include file.
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2021-07-09 21:05:55 -04:00 |
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engineDoc.cpp
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Improvements based on experience from implementing Python runtime
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2023-09-13 10:33:28 +02:00 |
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engineExports.cpp
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Ensure that getGlobalScope always returns the same object
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2023-10-08 17:36:51 -05:00 |
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engineExports.h
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Ensure that getGlobalScope always returns the same object
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2023-10-08 17:36:51 -05:00 |
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engineFunctions.cpp
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clang: constructor initialization order
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2016-10-14 18:16:55 -05:00 |
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engineFunctions.h
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Expose some information in EngineFunction exports for better interop capabilities
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2023-10-08 17:36:51 -05:00 |
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engineObject.cpp
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clean up math varsize complaints
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2023-04-27 16:10:04 -05:00 |
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engineObject.h
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clean up math varsize complaints
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2023-04-27 16:10:04 -05:00 |
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enginePrimitives.cpp
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EngineAPI: Expose strings as UTF8 instead of UTF16
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2020-11-15 21:30:45 +01:00 |
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enginePrimitives.h
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EngineAPI: Expose strings as UTF8 instead of UTF16
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2020-11-15 21:30:45 +01:00 |
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engineStructs.cpp
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Expand EngineAPI type definitions
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2020-11-15 21:30:45 +01:00 |
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engineStructs.h
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Expand EngineAPI type definitions
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2020-11-15 21:30:45 +01:00 |
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engineTypeInfo.cpp
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uninitialized variables-console
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2020-05-11 14:40:31 -05:00 |
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engineTypeInfo.h
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Add Type information for Properties in EngineXMLExport
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2018-04-21 09:08:44 +02:00 |
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engineTypes.cpp
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Ensure that getGlobalScope always returns the same object
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2023-10-08 17:36:51 -05:00 |
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engineTypes.h
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Engine API: Pass structs by reference
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2020-11-15 21:30:45 +01:00 |
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engineXMLExport.cpp
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Remove EngineXMLExport filtering
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2023-10-08 17:36:51 -05:00 |
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fieldBrushObject.cpp
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add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector
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2023-01-27 01:13:15 -06:00 |
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fieldBrushObject.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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fileSystemFunctions.cpp
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Console Refactor
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2023-09-13 10:33:20 +02:00 |
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fixedTuple.h
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Improve Engine API export, robust Default Value logic and allow _ in arg
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2020-11-15 21:30:45 +01:00 |
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generateCompiler.bat
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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ICallMethod.h
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more console refactor.
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2021-03-31 21:09:23 -04:00 |
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module.h
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Reintroduce getFileLine for Console Modules
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2023-09-27 14:58:44 -05:00 |
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persistenceManager.cpp
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filter inspector buttons out of the following:
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2023-12-19 23:29:46 -06:00 |
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persistenceManager.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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propertyParsing.cpp
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Console Refactor
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2023-09-13 10:33:20 +02:00 |
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propertyParsing.h
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Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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2017-06-23 11:36:20 -05:00 |
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returnBuffer.cpp
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Use a circular buffer for getReturnBuffer because StringStack's would get clobbered too quickly
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2018-03-28 20:55:09 -04:00 |
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returnBuffer.h
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Use a circular buffer for getReturnBuffer because StringStack's would get clobbered too quickly
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2018-03-28 20:55:09 -04:00 |
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runtime.h
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Console Refactor
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2023-09-13 10:33:20 +02:00 |
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runtimeClassRep.cpp
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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runtimeClassRep.h
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Initial Implementation of the Taml, Asset and Modules systems.
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2015-10-13 15:19:36 -05:00 |
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script.h
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Fix evaluatef argument handling and add regression test
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2023-09-17 00:22:44 +02:00 |
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scriptFilename.cpp
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Console Refactor
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2023-09-13 10:33:20 +02:00 |
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scriptFilename.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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scriptObjects.cpp
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add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector
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2023-01-27 01:13:15 -06:00 |
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scriptObjects.h
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New ScriptTickObject
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2013-01-22 17:09:14 -05:00 |
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sim.cpp
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Shifts handling of forest brush and item elements into standard simsets for consistency
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2022-04-07 18:19:13 -05:00 |
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sim.h
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Compilation fixes for C++20
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2022-11-28 21:39:06 -05:00 |
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simBase.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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simDatablock.cpp
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Fix error in DB substitution logic and add regressiontest
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2023-09-16 23:29:13 +02:00 |
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simDatablock.h
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substitution statements conformed to standard class:mVar standard
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2018-03-13 17:27:24 -05:00 |
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simDictionary.cpp
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Added fallback handling to MaterialAssets if the asset was found but the matDef was not
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2021-10-28 23:52:58 -05:00 |
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simDictionary.h
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whitespace
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2017-01-11 23:34:46 -05:00 |
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simEvents.cpp
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Console Refactor
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2023-09-13 10:33:20 +02:00 |
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simEvents.h
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more console refactor.
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2021-03-31 21:09:23 -04:00 |
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simFieldDictionary.cpp
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Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess
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2018-03-28 15:42:34 -05:00 |
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simFieldDictionary.h
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uninitialized variables-console
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2020-05-11 14:40:31 -05:00 |
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simManager.cpp
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stop spamming the console every spawnObject call
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2023-11-27 21:10:39 -06:00 |
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simObject.cpp
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filter inspector buttons out of the following:
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2023-12-19 23:29:46 -06:00 |
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simObject.h
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add TypeHints for inspector viewing
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2023-05-23 12:35:07 -05:00 |
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simObjectList.cpp
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Fix specific usage of Con::executef where it was not being assigned to a ConsoleValue before getting it's data out of it.
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2021-09-24 19:32:57 -04:00 |
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simObjectList.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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simObjectMemento.cpp
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Console Refactor
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2023-09-13 10:33:20 +02:00 |
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simObjectMemento.h
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whitespace
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2017-01-11 23:34:46 -05:00 |
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simObjectRef.h
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Fixed some random Worder warnings
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2015-07-03 15:52:38 +02:00 |
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simPersistID.cpp
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Expose SimPersistID to EngineAPI
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2020-11-15 21:30:45 +01:00 |
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simPersistID.h
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Expose SimPersistID to EngineAPI
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2020-11-15 21:30:45 +01:00 |
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simPersistSet.cpp
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more console refactor.
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2021-03-31 21:09:23 -04:00 |
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simPersistSet.h
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more console refactor.
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2021-03-31 21:09:23 -04:00 |
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simSerialize.cpp
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filter inspector buttons out of the following:
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2023-12-19 23:29:46 -06:00 |
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simSet.cpp
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fix warn reports for buffer oveeruns
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2023-04-26 22:29:32 -05:00 |
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simSet.h
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initial port of the new interpreter
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2021-03-30 19:33:19 -04:00 |
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SimXMLDocument.cpp
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add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector
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2023-01-27 01:13:15 -06:00 |
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SimXMLDocument.h
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Merge remote-tracking branch 'devhead/Preview4_0' into tsneo
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2021-08-13 20:14:39 -04:00 |
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stringStack.cpp
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remove unused code.
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2021-04-20 19:55:35 -04:00 |
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stringStack.h
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remove unused code.
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2021-04-20 19:55:35 -04:00 |
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telnetConsole.cpp
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uninitialized variables-console
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2020-05-11 14:40:31 -05:00 |
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telnetConsole.h
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uninitialized variables-console
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2020-05-11 14:40:31 -05:00 |
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telnetDebugger.cpp
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Console Refactor
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2023-09-13 10:33:20 +02:00 |
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telnetDebugger.h
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Console Refactor
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2023-09-13 10:33:20 +02:00 |
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typeValidators.cpp
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whitespace
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2017-01-11 23:34:46 -05:00 |
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typeValidators.h
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uninitialized variables-console
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2020-05-11 14:40:31 -05:00 |