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sdl
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Testing just disabling gfx device enumeration in test mode
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2023-07-23 14:42:13 -05:00 |
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tGL
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* Adjustment: Initial testing with extensions to load GPU VRAM.
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2021-10-10 20:53:55 -04:00 |
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util
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Add OpenGL support.
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2014-11-08 20:21:50 +01:00 |
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win32
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Use strncpy instead of strcpy because again, buffer overflows
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2018-03-06 02:35:33 -05:00 |
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gfxGLAppleFence.cpp
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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gfxGLAppleFence.h
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rest of virtuals removed
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2024-03-18 18:40:22 +00:00 |
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gfxGLCardProfiler.cpp
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linux followup work by tim
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2019-08-21 03:12:54 -05:00 |
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gfxGLCardProfiler.h
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rest of virtuals removed
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2024-03-18 18:40:22 +00:00 |
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gfxGLCircularVolatileBuffer.h
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Update gfxGLCircularVolatileBuffer.h
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2025-07-29 16:08:51 +01:00 |
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gfxGLCubemap.cpp
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Test PR for generating cubemap mips
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2024-04-18 07:56:52 +01:00 |
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gfxGLCubemap.h
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Test PR for generating cubemap mips
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2024-04-18 07:56:52 +01:00 |
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gfxGLDevice.cpp
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fix for draw cone and draw cylinder
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2025-07-31 17:55:38 +01:00 |
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gfxGLDevice.h
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rest of virtuals removed
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2024-03-18 18:40:22 +00:00 |
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gfxGLDeviceProfiler.cpp
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Console Refactor
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2023-09-13 10:33:20 +02:00 |
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gfxGLEnumTranslate.cpp
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init commit
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2023-07-19 13:36:14 +01:00 |
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gfxGLEnumTranslate.h
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Removed old fixed function code from GFX.
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2021-01-05 12:57:17 +10:00 |
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gfxGLOcclusionQuery.cpp
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Core implementation of Physical Based Rendering.
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2018-09-15 20:19:57 -05:00 |
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gfxGLOcclusionQuery.h
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rest of virtuals removed
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2024-03-18 18:40:22 +00:00 |
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gfxGLPrimitiveBuffer.cpp
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uninitialized variables-gfx
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2020-05-11 15:00:25 -05:00 |
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gfxGLPrimitiveBuffer.h
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rest of virtuals removed
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2024-03-18 18:40:22 +00:00 |
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gfxGLShader.cpp
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fix particle glow
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2025-10-20 10:56:19 -05:00 |
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gfxGLShader.h
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rest of virtuals removed
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2024-03-18 18:40:22 +00:00 |
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gfxGLStateBlock.cpp
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move border to gfxglstateblock
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2023-07-19 16:33:01 +01:00 |
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gfxGLStateBlock.h
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rest of virtuals removed
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2024-03-18 18:40:22 +00:00 |
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gfxGLStateCache.h
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Removed old fixed function code from GFX.
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2021-01-05 12:57:17 +10:00 |
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gfxGLTextureArray.cpp
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* BugFix: Clear a lot of warnings and correct a few actual programming errors along the way.
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2021-10-04 20:04:21 -04:00 |
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gfxGLTextureArray.h
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* BugFix: Clear a lot of warnings and correct a few actual programming errors along the way.
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2021-10-04 20:04:21 -04:00 |
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gfxGLTextureManager.cpp
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gl side mip sanity clamps
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2025-08-06 12:57:59 -05:00 |
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gfxGLTextureManager.h
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rest of virtuals removed
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2024-03-18 18:40:22 +00:00 |
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gfxGLTextureObject.cpp
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move border to gfxglstateblock
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2023-07-19 16:33:01 +01:00 |
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gfxGLTextureObject.h
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rest of virtuals removed
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2024-03-18 18:40:22 +00:00 |
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gfxGLTextureTarget.cpp
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rest of virtuals removed
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2024-03-18 18:40:22 +00:00 |
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gfxGLTextureTarget.h
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rest of virtuals removed
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2024-03-18 18:40:22 +00:00 |
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gfxGLUtils.h
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* Cleanup: Resolve several compiler warnings associated with TORQUE_DEBUG.
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2022-04-25 18:23:15 -04:00 |
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gfxGLVertexAttribLocation.h
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Add a workaround for the 16 vertex attribute limit on nvidia gl
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2016-08-21 01:43:30 +01:00 |
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gfxGLVertexBuffer.cpp
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clang: constructor initialization order
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2016-10-14 18:16:55 -05:00 |
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gfxGLVertexBuffer.h
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rest of virtuals removed
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2024-03-18 18:40:22 +00:00 |
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gfxGLVertexDecl.cpp
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Clean up MSVC warning [C4312] conversion from type to type * of greater size
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2019-02-02 23:09:55 -05:00 |
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gfxGLVertexDecl.h
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uninitialized variables-gfx
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2020-05-11 15:00:25 -05:00 |
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gfxGLWindowTarget.cpp
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WIP updated UI
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2019-05-09 00:11:49 -05:00 |
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gfxGLWindowTarget.h
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rest of virtuals removed
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2024-03-18 18:40:22 +00:00 |
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screenshotGL.cpp
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Implements missing _captureBackBuffer method for GL gfx layer.
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2020-07-02 16:02:05 -04:00 |
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screenshotGL.h
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use screenshot for eye dropper
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2025-01-23 20:23:47 +00:00 |