Torque3D/Engine/source/gui
marauder2k7 974f217b96 SFX API Changes
DSound has since been deprecated and xaudio2 would require us to write our own 3d spatialization and mixer
Load devices the same way we load in the gfx end
setup sfx provider
run sfx devices on startup
various fixes around sfx null device
added the bitrate and samplerate globals
added the hrtf global code is in to use this but not setup yet
Adds speed of sound to the sound system
SFXAmbience now has a property for speed of sound for different mediums, can also be set directly
2026-04-13 14:55:43 +01:00
..
3d fill in the validated variables 2025-03-09 11:53:23 -05:00
buttons emtpy char* check correction 2026-03-18 20:21:48 -05:00
containers dial back nullPtr usage 2025-12-29 17:45:09 -06:00
controls Adds sanity checks when removing children to GuiPopUpMenuCtrlEx to prevent crashing on exit 2026-03-11 02:22:17 -05:00
core SFX API Changes 2026-04-13 14:55:43 +01:00
editor for some reason undo was comming in as a global method. so no temp vars 2026-04-09 23:59:52 -05:00
game use of get<some name> methods that already return nulls/false when attempting to load 2025-05-27 17:07:08 -05:00
shaderEditor dial back nullPtr usage 2025-12-29 17:45:09 -06:00
shiny fill in the validated variables 2025-03-09 11:53:23 -05:00
theora rest of virtuals removed 2024-03-18 18:40:22 +00:00
utility dial back nullPtr usage 2025-12-29 17:45:09 -06:00
worldEditor fix decal editor bounds and decalmanager raycast 2026-03-22 21:31:39 -05:00