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sdl
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linux followup work by tim
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2019-08-21 03:12:54 -05:00 |
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tGL
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Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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2017-06-23 11:36:20 -05:00 |
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util
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Add OpenGL support.
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2014-11-08 20:21:50 +01:00 |
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win32
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Use strncpy instead of strcpy because again, buffer overflows
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2018-03-06 02:35:33 -05:00 |
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gfxGLAppleFence.cpp
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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gfxGLAppleFence.h
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Add OpenGL support.
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2014-11-08 20:21:50 +01:00 |
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gfxGLCardProfiler.cpp
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linux followup work by tim
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2019-08-21 03:12:54 -05:00 |
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gfxGLCardProfiler.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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gfxGLCircularVolatileBuffer.h
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uninitialized variables-gfx
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2020-05-11 15:00:25 -05:00 |
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gfxGLCubemap.cpp
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from @rextimmy: final fixes
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2020-07-03 22:56:44 -05:00 |
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gfxGLCubemap.h
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ongoing WIP of openGL cubemap arrays.
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2019-04-26 01:57:07 -05:00 |
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gfxGLDevice.cpp
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Implement Singlepass Terrain Render
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2021-01-01 21:06:01 +01:00 |
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gfxGLDevice.h
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Implement Singlepass Terrain Render
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2021-01-01 21:06:01 +01:00 |
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gfxGLDeviceProfiler.cpp
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uninitialized variables-gfx
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2020-05-11 15:00:25 -05:00 |
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gfxGLEnumTranslate.cpp
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from @rextimmy: final fixes
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2020-07-03 22:56:44 -05:00 |
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gfxGLEnumTranslate.h
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from @rextimmy: final fixes
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2020-07-03 22:56:44 -05:00 |
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gfxGLOcclusionQuery.cpp
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Core implementation of Physical Based Rendering.
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2018-09-15 20:19:57 -05:00 |
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gfxGLOcclusionQuery.h
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Core implementation of Physical Based Rendering.
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2018-09-15 20:19:57 -05:00 |
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gfxGLPrimitiveBuffer.cpp
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uninitialized variables-gfx
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2020-05-11 15:00:25 -05:00 |
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gfxGLPrimitiveBuffer.h
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Add OpenGL support.
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2014-11-08 20:21:50 +01:00 |
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gfxGLShader.cpp
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Implement Singlepass Terrain Render
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2021-01-01 21:06:01 +01:00 |
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gfxGLShader.h
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Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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2017-06-23 11:36:20 -05:00 |
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gfxGLStateBlock.cpp
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linux followup work by tim
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2019-08-21 03:12:54 -05:00 |
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gfxGLStateBlock.h
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Add OpenGL support.
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2014-11-08 20:21:50 +01:00 |
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gfxGLStateCache.h
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Implement Singlepass Terrain Render
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2021-01-01 21:06:01 +01:00 |
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gfxGLTextureArray.cpp
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Cleanup and fixes
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2021-01-02 02:08:22 +01:00 |
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gfxGLTextureArray.h
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Cleanup and fixes
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2021-01-02 02:08:22 +01:00 |
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gfxGLTextureManager.cpp
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Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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2017-06-23 11:36:20 -05:00 |
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gfxGLTextureManager.h
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Add OpenGL support.
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2014-11-08 20:21:50 +01:00 |
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gfxGLTextureObject.cpp
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minor cleanups:
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2020-09-26 22:43:26 -05:00 |
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gfxGLTextureObject.h
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OpenGL: Mipmaps for GFXGLCubemap.
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2014-12-26 21:03:54 +01:00 |
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gfxGLTextureTarget.cpp
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Add cubemap arrays, as well as control for generation of MIPs on texture targets.
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2018-09-16 18:19:04 -05:00 |
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gfxGLTextureTarget.h
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Add cubemap arrays, as well as control for generation of MIPs on texture targets.
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2018-09-16 18:19:04 -05:00 |
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gfxGLUtils.h
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Fix off-by-one in mip levels for OpenGL
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2021-01-02 18:19:26 +01:00 |
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gfxGLVertexAttribLocation.h
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Add a workaround for the 16 vertex attribute limit on nvidia gl
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2016-08-21 01:43:30 +01:00 |
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gfxGLVertexBuffer.cpp
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clang: constructor initialization order
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2016-10-14 18:16:55 -05:00 |
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gfxGLVertexBuffer.h
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Add OpenGL support.
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2014-11-08 20:21:50 +01:00 |
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gfxGLVertexDecl.cpp
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Clean up MSVC warning [C4312] conversion from type to type * of greater size
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2019-02-02 23:09:55 -05:00 |
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gfxGLVertexDecl.h
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uninitialized variables-gfx
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2020-05-11 15:00:25 -05:00 |
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gfxGLWindowTarget.cpp
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WIP updated UI
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2019-05-09 00:11:49 -05:00 |
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gfxGLWindowTarget.h
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WIP updated UI
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2019-05-09 00:11:49 -05:00 |
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screenshotGL.cpp
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Implements missing _captureBackBuffer method for GL gfx layer.
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2020-07-02 16:02:05 -04:00 |
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screenshotGL.h
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Implements missing _captureBackBuffer method for GL gfx layer.
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2020-07-02 16:02:05 -04:00 |