Torque3D/Engine/source/T3D
2021-08-09 16:14:10 -05:00
..
assets Corrected ShapeAsset array initpersist macro to assign arraySize 2021-08-08 23:44:17 -05:00
decal Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
examples Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
fps
fx Corrected ShapeAsset array initpersist macro to assign arraySize 2021-08-08 23:44:17 -05:00
gameBase Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
lighting Added getShapeConstructorFilePath console function on shapeAsset 2021-08-02 04:20:27 -05:00
physics Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
sceneComponent
sfx Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
turret
vehicles Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
accumulationVolume.cpp Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
accumulationVolume.h Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
aiClient.cpp
aiClient.h
aiConnection.cpp
aiConnection.h
aiPlayer.cpp
aiPlayer.h
camera.cpp
camera.h
cameraSpline.cpp
cameraSpline.h
containerQuery.cpp
containerQuery.h
convexShape.cpp More updating of editor icons to assets 2021-08-07 19:27:01 -05:00
convexShape.h Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
debris.cpp preload materials for shapebasedatas and debris 2021-08-09 16:14:10 -05:00
debris.h Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
gameFunctions.cpp
gameFunctions.h
gameTSCtrl.cpp
gameTSCtrl.h
groundPlane.cpp Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
groundPlane.h Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
guiMaterialPreview.cpp
guiMaterialPreview.h
guiNoMouseCtrl.cpp
guiObjectView.cpp Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
guiObjectView.h Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
item.cpp
item.h
levelInfo.cpp Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
levelInfo.h Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
lightAnimData.cpp
lightAnimData.h
lightBase.cpp
lightBase.h
lightDescription.cpp
lightDescription.h
lightFlareData.cpp Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
lightFlareData.h Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
missionArea.cpp
missionArea.h
missionMarker.cpp
missionMarker.h
notesObject.cpp
notesObject.h
objectTypes.h
occlusionVolume.cpp
occlusionVolume.h
pathCamera.cpp
pathCamera.h
pathShape.cpp
pathShape.h
physicalZone.cpp
physicalZone.h
player.cpp Corrected ShapeAsset array initpersist macro to assign arraySize 2021-08-08 23:44:17 -05:00
player.h Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
pointLight.cpp
pointLight.h
portal.cpp
portal.h
prefab.cpp refactor new IsScriptFile method to be zip-safe 2021-07-22 20:55:46 -05:00
prefab.h Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
projectile.cpp Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
projectile.h Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
proximityMine.cpp
proximityMine.h
resource.h
rigid.cpp
rigid.h
rigidShape.cpp Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
rigidShape.h
Scene.cpp Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
Scene.h
scopeAlwaysShape.cpp
shapeBase.cpp preload materials for shapebasedatas and debris 2021-08-09 16:14:10 -05:00
shapeBase.h Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
shapeCollision.cpp
shapeImage.cpp Corrected ShapeAsset array initpersist macro to assign arraySize 2021-08-08 23:44:17 -05:00
spotLight.cpp
spotLight.h
staticShape.cpp connects staticshape::unmount to the parent chain so it can actually do so 2021-06-07 15:03:23 -05:00
staticShape.h
trigger.cpp Expand EngineAPI type definitions 2020-11-15 21:30:45 +01:00
trigger.h
tsStatic.cpp Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
tsStatic.h Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
zone.cpp
zone.h