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assets
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Corrected ShapeAsset array initpersist macro to assign arraySize
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2021-08-08 23:44:17 -05:00 |
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decal
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Converts all game, gui editor, and system classes to utilize assets
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2021-07-19 01:07:08 -05:00 |
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examples
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Converts all game, gui editor, and system classes to utilize assets
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2021-07-19 01:07:08 -05:00 |
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fps
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fx
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Corrected ShapeAsset array initpersist macro to assign arraySize
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2021-08-08 23:44:17 -05:00 |
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gameBase
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Converts all game, gui editor, and system classes to utilize assets
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2021-07-19 01:07:08 -05:00 |
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lighting
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Added getShapeConstructorFilePath console function on shapeAsset
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2021-08-02 04:20:27 -05:00 |
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physics
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Converts all game, gui editor, and system classes to utilize assets
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2021-07-19 01:07:08 -05:00 |
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sceneComponent
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sfx
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Converts all game, gui editor, and system classes to utilize assets
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2021-07-19 01:07:08 -05:00 |
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turret
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vehicles
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Converts all game, gui editor, and system classes to utilize assets
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2021-07-19 01:07:08 -05:00 |
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accumulationVolume.cpp
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Converts all game, gui editor, and system classes to utilize assets
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2021-07-19 01:07:08 -05:00 |
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accumulationVolume.h
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Converts all game, gui editor, and system classes to utilize assets
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2021-07-19 01:07:08 -05:00 |
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aiClient.cpp
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aiClient.h
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aiConnection.cpp
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aiConnection.h
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aiPlayer.cpp
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aiPlayer.h
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camera.cpp
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camera.h
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cameraSpline.cpp
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cameraSpline.h
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containerQuery.cpp
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containerQuery.h
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convexShape.cpp
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More updating of editor icons to assets
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2021-08-07 19:27:01 -05:00 |
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convexShape.h
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Converts all game, gui editor, and system classes to utilize assets
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2021-07-19 01:07:08 -05:00 |
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debris.cpp
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preload materials for shapebasedatas and debris
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2021-08-09 16:14:10 -05:00 |
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debris.h
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Converts all game, gui editor, and system classes to utilize assets
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2021-07-19 01:07:08 -05:00 |
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gameFunctions.cpp
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gameFunctions.h
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gameTSCtrl.cpp
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gameTSCtrl.h
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groundPlane.cpp
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Converts all game, gui editor, and system classes to utilize assets
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2021-07-19 01:07:08 -05:00 |
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groundPlane.h
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Converts all game, gui editor, and system classes to utilize assets
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2021-07-19 01:07:08 -05:00 |
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guiMaterialPreview.cpp
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guiMaterialPreview.h
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guiNoMouseCtrl.cpp
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guiObjectView.cpp
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Converts all game, gui editor, and system classes to utilize assets
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2021-07-19 01:07:08 -05:00 |
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guiObjectView.h
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Converts all game, gui editor, and system classes to utilize assets
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2021-07-19 01:07:08 -05:00 |
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item.cpp
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item.h
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levelInfo.cpp
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Converts all game, gui editor, and system classes to utilize assets
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2021-07-19 01:07:08 -05:00 |
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levelInfo.h
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Converts all game, gui editor, and system classes to utilize assets
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2021-07-19 01:07:08 -05:00 |
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lightAnimData.cpp
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lightAnimData.h
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lightBase.cpp
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lightBase.h
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lightDescription.cpp
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lightDescription.h
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lightFlareData.cpp
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Converts all game, gui editor, and system classes to utilize assets
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2021-07-19 01:07:08 -05:00 |
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lightFlareData.h
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Converts all game, gui editor, and system classes to utilize assets
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2021-07-19 01:07:08 -05:00 |
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missionArea.cpp
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missionArea.h
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missionMarker.cpp
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missionMarker.h
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notesObject.cpp
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notesObject.h
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objectTypes.h
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occlusionVolume.cpp
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occlusionVolume.h
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pathCamera.cpp
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pathCamera.h
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pathShape.cpp
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pathShape.h
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physicalZone.cpp
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physicalZone.h
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player.cpp
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Corrected ShapeAsset array initpersist macro to assign arraySize
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2021-08-08 23:44:17 -05:00 |
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player.h
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Converts all game, gui editor, and system classes to utilize assets
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2021-07-19 01:07:08 -05:00 |
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pointLight.cpp
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pointLight.h
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portal.cpp
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portal.h
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prefab.cpp
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refactor new IsScriptFile method to be zip-safe
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2021-07-22 20:55:46 -05:00 |
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prefab.h
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Converts all game, gui editor, and system classes to utilize assets
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2021-07-19 01:07:08 -05:00 |
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projectile.cpp
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Converts all game, gui editor, and system classes to utilize assets
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2021-07-19 01:07:08 -05:00 |
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projectile.h
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Converts all game, gui editor, and system classes to utilize assets
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2021-07-19 01:07:08 -05:00 |
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proximityMine.cpp
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proximityMine.h
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resource.h
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rigid.cpp
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rigid.h
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rigidShape.cpp
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Converts all game, gui editor, and system classes to utilize assets
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2021-07-19 01:07:08 -05:00 |
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rigidShape.h
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Scene.cpp
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Converts all game, gui editor, and system classes to utilize assets
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2021-07-19 01:07:08 -05:00 |
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Scene.h
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scopeAlwaysShape.cpp
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shapeBase.cpp
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preload materials for shapebasedatas and debris
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2021-08-09 16:14:10 -05:00 |
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shapeBase.h
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Converts all game, gui editor, and system classes to utilize assets
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2021-07-19 01:07:08 -05:00 |
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shapeCollision.cpp
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shapeImage.cpp
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Corrected ShapeAsset array initpersist macro to assign arraySize
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2021-08-08 23:44:17 -05:00 |
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spotLight.cpp
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spotLight.h
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staticShape.cpp
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connects staticshape::unmount to the parent chain so it can actually do so
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2021-06-07 15:03:23 -05:00 |
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staticShape.h
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trigger.cpp
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Expand EngineAPI type definitions
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2020-11-15 21:30:45 +01:00 |
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trigger.h
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tsStatic.cpp
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Converts all game, gui editor, and system classes to utilize assets
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2021-07-19 01:07:08 -05:00 |
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tsStatic.h
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Converts all game, gui editor, and system classes to utilize assets
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2021-07-19 01:07:08 -05:00 |
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zone.cpp
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zone.h
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