..
cameraFXMgr.cpp
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
cameraFXMgr.h
virtuals removed
2024-03-18 18:13:00 +00:00
explosion.cpp
Cleans up ShapeAsset of some unnecessary/redundant elements like extra material and animations tracking
2026-05-31 01:19:26 -05:00
explosion.h
Cleans up ShapeAsset of some unnecessary/redundant elements like extra material and animations tracking
2026-05-31 01:19:26 -05:00
fxFoliageReplicator.cpp
fill in the validated variables
2025-03-09 11:53:23 -05:00
fxFoliageReplicator.h
virtuals removed
2024-03-18 18:13:00 +00:00
fxShapeReplicator.cpp
fill in the validated variables
2025-03-09 11:53:23 -05:00
fxShapeReplicator.h
virtuals removed
2024-03-18 18:13:00 +00:00
groundCover.cpp
- Updates the material and terrain material assets to utilize AssetRef and drop the old macros like how Image and ShapeAssets have been updated.
2026-07-03 23:38:43 -05:00
groundCover.h
- Updates the material and terrain material assets to utilize AssetRef and drop the old macros like how Image and ShapeAssets have been updated.
2026-07-03 23:38:43 -05:00
lightning.cpp
add reload status to onNewDataBlock callback
2025-04-27 19:49:13 -05:00
lightning.h
virtuals removed
2024-03-18 18:13:00 +00:00
particle.cpp
Updates ImageAsset usage to utilize AssetRef, and standardizes the setter/getter functions and naming conventions, as well as the ability to use and bind named targets.
2026-06-16 17:39:30 -05:00
particle.h
Updates ImageAsset usage to utilize AssetRef, and standardizes the setter/getter functions and naming conventions, as well as the ability to use and bind named targets.
2026-06-16 17:39:30 -05:00
particleEmitter.cpp
Update of Particle Editor to standardize it up and utilize inspectors rather than adhoc guis
2025-12-21 16:39:19 -06:00
particleEmitter.h
Update of Particle Editor to standardize it up and utilize inspectors rather than adhoc guis
2025-12-21 16:39:19 -06:00
particleEmitterNode.cpp
add reload status to onNewDataBlock callback
2025-04-27 19:49:13 -05:00
particleEmitterNode.h
virtuals removed
2024-03-18 18:13:00 +00:00
particleInspectors.h
Implements misc fixes for the particle editor and particlesList inspector field
2026-04-19 02:18:05 -05:00
precipitation.cpp
Updates ImageAsset usage to utilize AssetRef, and standardizes the setter/getter functions and naming conventions, as well as the ability to use and bind named targets.
2026-06-16 17:39:30 -05:00
precipitation.h
Updates ImageAsset usage to utilize AssetRef, and standardizes the setter/getter functions and naming conventions, as well as the ability to use and bind named targets.
2026-06-16 17:39:30 -05:00
ribbon.cpp
remove forceably shrinking the first and last pair of links. it doesn't fix the last quad emission issue, and it actively fights designer values
2026-04-26 15:57:42 -05:00
ribbon.h
adress https://github.com/TorqueGameEngines/Torque3D/issues/97
2026-04-26 15:32:19 -05:00
ribbonNode.cpp
add reload status to onNewDataBlock callback
2025-04-27 19:49:13 -05:00
ribbonNode.h
virtuals removed
2024-03-18 18:13:00 +00:00
splash.cpp
Updates ImageAsset usage to utilize AssetRef, and standardizes the setter/getter functions and naming conventions, as well as the ability to use and bind named targets.
2026-06-16 17:39:30 -05:00
splash.h
Updates ImageAsset usage to utilize AssetRef, and standardizes the setter/getter functions and naming conventions, as well as the ability to use and bind named targets.
2026-06-16 17:39:30 -05:00
windEmitter.cpp
tAlgorythm fed namespace T3D for better library interoperability. resulted in the need to specify usage in... a few places.
2017-12-27 22:57:47 -06:00
windEmitter.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00