..
test
Implement Unit Test Suite for TorqueScript.
2021-04-12 21:43:57 -04:00
arrayObject.cpp
Reordering initialization methods #1912
2017-04-19 14:02:45 -04:00
arrayObject.h
fixed lots of tabs and space
2017-01-06 18:04:28 -05:00
ast.h
ast shadowvar cleanup
2018-03-16 20:04:14 -05:00
astAlloc.cpp
As suggested, extract strlen calls from sizes into variables so it isn't called twice
2018-03-08 20:59:40 -05:00
astNodes.cpp
uninitialized variables-console
2020-05-11 14:40:31 -05:00
bison.bat
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
bison.simple
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
cmdgram.cpp
Merging
2017-11-05 22:33:32 -06:00
cmdgram.h
Merging
2017-11-05 22:33:32 -06:00
CMDgram.y
Merging
2017-11-05 22:33:32 -06:00
CMDscan.cpp
As suggested, extract strlen calls from sizes into variables so it isn't called twice
2018-03-08 20:59:40 -05:00
CMDscan.l
As suggested, extract strlen calls from sizes into variables so it isn't called twice
2018-03-08 20:59:40 -05:00
codeBlock.cpp
Add support for aarch64 / apple silicon
2021-05-10 15:55:56 -04:00
codeBlock.h
Merging
2017-11-05 22:33:32 -06:00
codeInterpreter.cpp
Remove object and function namespace from argument list
2020-11-15 21:30:45 +01:00
codeInterpreter.h
Merging
2017-11-05 22:33:32 -06:00
compiledEval.cpp
Use a circular buffer for getReturnBuffer because StringStack's would get clobbered too quickly
2018-03-28 20:55:09 -04:00
compiler.cpp
Add support for aarch64 / apple silicon
2021-05-10 15:55:56 -04:00
compiler.h
Add support for aarch64 / apple silicon
2021-05-10 15:55:56 -04:00
console.cpp
Merge pull request #449 from OTHGMars/Zip_Test2
2021-07-17 11:03:19 -05:00
console.h
Parametrize script extension, default to 'tscript'
2021-01-19 21:32:31 +01:00
consoleDoc.cpp
Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense.
2020-10-03 14:37:55 +02:00
consoleDoc.h
Parametrize script extension, default to 'tscript'
2021-01-19 21:32:31 +01:00
consoleFunctions.cpp
Converts all game, gui editor, and system classes to utilize assets
2021-07-19 01:07:08 -05:00
consoleFunctions.h
Added type checking functions
2015-01-29 11:40:45 -08:00
consoleInternal.cpp
Fix return value conversion when using SimObject::call() method from scripts.
2021-06-15 19:03:43 +03:00
consoleInternal.h
uninitialized variables-console
2020-05-11 14:40:31 -05:00
consoleLogger.cpp
Eliminate DefineConsoleMethod
2018-04-17 21:01:50 +02:00
consoleLogger.h
Beginnings of the "pass everything using a native type wrapper" console code.
2012-10-12 18:56:17 +01:00
consoleObject.cpp
Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense.
2020-10-03 14:37:55 +02:00
consoleObject.h
Update usage of TinyXML to use TinyXML2
2021-07-31 21:54:19 +02:00
consoleParser.cpp
fixed lots of tabs and space
2017-01-06 18:04:28 -05:00
consoleParser.h
Parametrize script extension, default to 'tscript'
2021-01-19 21:32:31 +01:00
consoleTypes.cpp
Converts all game, gui editor, and system classes to utilize assets
2021-07-19 01:07:08 -05:00
consoleTypes.h
Converts all game, gui editor, and system classes to utilize assets
2021-07-19 01:07:08 -05:00
consoleXMLExport.cpp
Eliminate DefineConsoleFunction
2018-04-17 20:54:08 +02:00
consoleXMLExport.h
clang catch: garbage in line directives
2016-10-18 11:37:18 -05:00
debugOutputConsumer.cpp
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
debugOutputConsumer.h
Removed the unneeded PPC And Altivec elements, and removed the LOCBUILD flag
2017-04-09 23:26:35 -05:00
dynamicTypes.cpp
Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense.
2020-10-03 14:37:55 +02:00
dynamicTypes.h
Properly specify type of console types with a different native type
2020-11-15 21:32:29 +01:00
engineAPI.h
Remove typename from ArgumentToValue specifier in MethodTrampoline
2020-11-15 21:30:45 +01:00
engineDoc.cpp
shadowvar cleanup
2018-03-16 11:13:26 -05:00
engineExports.cpp
Reordering initialization methods #1912
2017-04-19 14:02:45 -04:00
engineExports.h
EngineExportScope(){} *can't* be initialized by default, aparantly
2020-10-05 13:44:08 -05:00
engineFunctions.cpp
clang: constructor initialization order
2016-10-14 18:16:55 -05:00
engineFunctions.h
Fix non-mvc compilation in EngineDefaultArguments
2020-11-15 21:30:45 +01:00
engineObject.cpp
uninitialized variables-console
2020-05-11 14:40:31 -05:00
engineObject.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
enginePrimitives.cpp
EngineAPI: Expose strings as UTF8 instead of UTF16
2020-11-15 21:30:45 +01:00
enginePrimitives.h
EngineAPI: Expose strings as UTF8 instead of UTF16
2020-11-15 21:30:45 +01:00
engineStructs.cpp
Expand EngineAPI type definitions
2020-11-15 21:30:45 +01:00
engineStructs.h
Expand EngineAPI type definitions
2020-11-15 21:30:45 +01:00
engineTypeInfo.cpp
uninitialized variables-console
2020-05-11 14:40:31 -05:00
engineTypeInfo.h
Add Type information for Properties in EngineXMLExport
2018-04-21 09:08:44 +02:00
engineTypes.cpp
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
engineTypes.h
Engine API: Pass structs by reference
2020-11-15 21:30:45 +01:00
engineXMLExport.cpp
Improve type detection of EngineAPI types
2020-11-15 21:32:29 +01:00
fieldBrushObject.cpp
Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense.
2020-10-03 14:37:55 +02:00
fieldBrushObject.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
fileSystemFunctions.cpp
Adds console function to compare file modified times
2021-08-08 16:20:58 -05:00
fixedTuple.h
Improve Engine API export, robust Default Value logic and allow _ in arg
2020-11-15 21:30:45 +01:00
generateCompiler.bat
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
ICallMethod.h
Beginnings of the "pass everything using a native type wrapper" console code.
2012-10-12 18:56:17 +01:00
persistenceManager.cpp
Converts all game, gui editor, and system classes to utilize assets
2021-07-19 01:07:08 -05:00
persistenceManager.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
propertyParsing.cpp
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
2017-06-23 11:36:20 -05:00
propertyParsing.h
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
2017-06-23 11:36:20 -05:00
returnBuffer.cpp
Use a circular buffer for getReturnBuffer because StringStack's would get clobbered too quickly
2018-03-28 20:55:09 -04:00
returnBuffer.h
Use a circular buffer for getReturnBuffer because StringStack's would get clobbered too quickly
2018-03-28 20:55:09 -04:00
runtimeClassRep.cpp
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
runtimeClassRep.h
Initial Implementation of the Taml, Asset and Modules systems.
2015-10-13 15:19:36 -05:00
scriptFilename.cpp
Eliminate unnecessary uses of ConsoleFunction
2018-04-17 21:41:29 +02:00
scriptFilename.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
scriptObjects.cpp
Cleans up a redundant include.
2017-05-15 01:02:15 -05:00
scriptObjects.h
New ScriptTickObject
2013-01-22 17:09:14 -05:00
sim.cpp
Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense.
2020-10-03 14:37:55 +02:00
sim.h
Tweaks any enums that use uint_max values so that they have hard types to avoid any compiler kerfluffles with C++11 value narrowing, specifically pertaining to clang.
2016-10-17 01:00:12 -05:00
simBase.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
simDatablock.cpp
uninitialized variables-console
2020-05-11 14:40:31 -05:00
simDatablock.h
substitution statements conformed to standard class:mVar standard
2018-03-13 17:27:24 -05:00
simDictionary.cpp
uninitialized variables-console
2020-05-11 14:40:31 -05:00
simDictionary.h
whitespace
2017-01-11 23:34:46 -05:00
simEvents.cpp
whitespace
2017-01-11 23:34:46 -05:00
simEvents.h
uninitialized variables-console
2020-05-11 14:40:31 -05:00
simFieldDictionary.cpp
Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess
2018-03-28 15:42:34 -05:00
simFieldDictionary.h
uninitialized variables-console
2020-05-11 14:40:31 -05:00
simManager.cpp
simset::objectList to simset::mObjectList
2018-03-12 03:58:19 -05:00
simObject.cpp
new method from JeffH and Marauder: getClassHierarchy(classname). dumps a list of the class inhericance in reverse ancestor order (so that class first, next parent, *it's* parent, ect
2021-07-22 11:55:34 -05:00
simObject.h
show/hide children automagically for simgroups via inspector
2020-03-29 17:36:33 -05:00
simObjectList.cpp
tAlgorythm fed namespace T3D for better library interoperability. resulted in the need to specify usage in... a few places.
2017-12-27 22:57:47 -06:00
simObjectList.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
simObjectMemento.cpp
As suggested, extract strlen calls from sizes into variables so it isn't called twice
2018-03-08 20:59:40 -05:00
simObjectMemento.h
whitespace
2017-01-11 23:34:46 -05:00
simObjectRef.h
Fixed some random Worder warnings
2015-07-03 15:52:38 +02:00
simPersistID.cpp
Expose SimPersistID to EngineAPI
2020-11-15 21:30:45 +01:00
simPersistID.h
Expose SimPersistID to EngineAPI
2020-11-15 21:30:45 +01:00
simPersistSet.cpp
Eliminate DefineConsoleMethod
2018-04-17 21:01:50 +02:00
simPersistSet.h
Beginnings of the "pass everything using a native type wrapper" console code.
2012-10-12 18:56:17 +01:00
simSerialize.cpp
whitespace
2017-01-11 23:34:46 -05:00
simSet.cpp
report simset names for add/remove errors
2021-06-07 17:34:38 -05:00
simSet.h
Add type of Children in SimGroup and GuiControl
2020-11-15 21:32:29 +01:00
SimXMLDocument.cpp
Update usage of TinyXML to use TinyXML2
2021-07-31 21:54:19 +02:00
SimXMLDocument.h
Update usage of TinyXML to use TinyXML2
2021-07-31 21:54:19 +02:00
stringStack.cpp
uninitialized variables-console
2020-05-11 14:40:31 -05:00
stringStack.h
Move StringStack methods into the cpp file
2018-03-28 20:52:10 -04:00
telnetConsole.cpp
uninitialized variables-console
2020-05-11 14:40:31 -05:00
telnetConsole.h
uninitialized variables-console
2020-05-11 14:40:31 -05:00
telnetDebugger.cpp
uninitialized variables-console
2020-05-11 14:40:31 -05:00
telnetDebugger.h
Parametrize script extension, default to 'tscript'
2021-01-19 21:32:31 +01:00
typeValidators.cpp
whitespace
2017-01-11 23:34:46 -05:00
typeValidators.h
uninitialized variables-console
2020-05-11 14:40:31 -05:00