mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-02-14 04:03:46 +00:00
2) fed glTexSubImage3D GL_RGBA instead of a second GFXGLTextureType[mFormat]. this tells it what order colors come in, not what size 3)for safeties sake, skipped out on updatetexture if the fed cubemap isn't initialized yet |
||
|---|---|---|
| .. | ||
| bin | ||
| lib | ||
| source | ||