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Torque3D - Game Engine
2) fed glTexSubImage3D GL_RGBA instead of a second GFXGLTextureType[mFormat]. this tells it what order colors come in, not what size 3)for safeties sake, skipped out on updatetexture if the fed cubemap isn't initialized yet |
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| Engine | ||
| My Projects | ||
| Templates | ||
| Tools | ||
| .gitattributes | ||
| .gitignore | ||
| .travis.yml | ||
| allProjects.txt | ||
| CMakeLists.txt | ||
| CONTRIBUTING.md | ||
| generateAllProjects.bat | ||
| LICENSE.md | ||
| projects.xml | ||
| README.md | ||
Torque 3D
MIT Licensed Open Source version of Torque 3D from GarageGames
More Information
Pre-compiled Version
In addition to GitHub we also have a couple of pre-packaged files for you to download if you would prefer to not compile the code yourself. They are available from the downloads page on the wiki.