Torque3D/Templates/BaseGame/game/tools
Areloch 40dd926873 Adds function for sceneObjects to report utilized assets
Add reporting of used assets to tsStatics and TerrData
When saving a Scene, it will write static object asset dependencies to it's levelAsset
Shifted level loader logic to pass up the levelAsset rather than full level path
Made it so when level is loading, the levelAsset loads its dependencies. When the level is ended, as part of cleanup, they are unloaded
Shifts defaultEditorLevel to be an actual asset and made the ToolsModule load assets
Fixes the Save As action to correctly save out to the new level asset
Fixed the autoLoadAssets logic to be cleaner and not manually check types
Removed extra, unused DefaultEditorFile file
2020-08-19 18:30:42 -05:00
..
assetBrowser Adds some additional data, namely associated file path, to some of the asset browser's previews for a few types 2020-08-16 12:09:36 -05:00
base Added/Improved some asset type icons 2020-07-11 16:49:06 -05:00
classIcons Removed unneeded deletion of asset definition in various asset deconstructors - was causing crash on shutdown when a new asset was made 2019-12-03 00:09:18 -06:00
componentEditor Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path 2020-02-04 01:47:28 -06:00
convexEditor Adds in the missing materials used for the Convex Proxies for triggers, zones, etc. 2020-08-16 02:51:34 -05:00
datablockEditor Shifts the tools messageboxes to be distinct from any messageboxes in the main game 2020-07-24 00:40:03 -05:00
debugger Initial implementation of the new Base Game Template and some starting modules. 2017-02-24 02:40:56 -06:00
decalEditor Shifts the tools messageboxes to be distinct from any messageboxes in the main game 2020-07-24 00:40:03 -05:00
editorClasses Shifts the tools messageboxes to be distinct from any messageboxes in the main game 2020-07-24 00:40:03 -05:00
forestEditor Shifts the tools messageboxes to be distinct from any messageboxes in the main game 2020-07-24 00:40:03 -05:00
gui Adds image variances for the menuGrid image so the Asset Browser button reacts to interaction properly. 2020-08-16 03:10:39 -05:00
guiEditor Shifts the tools messageboxes to be distinct from any messageboxes in the main game 2020-07-24 00:40:03 -05:00
levels Adds function for sceneObjects to report utilized assets 2020-08-19 18:30:42 -05:00
MainEditor Moved unneeded modules to Templates/Modules 2019-09-29 06:44:43 -05:00
materialEditor Shifts the tools messageboxes to be distinct from any messageboxes in the main game 2020-07-24 00:40:03 -05:00
meshRoadEditor Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path 2020-02-04 01:47:28 -06:00
missionAreaEditor Shifts the tools messageboxes to be distinct from any messageboxes in the main game 2020-07-24 00:40:03 -05:00
navEditor Shifts the tools messageboxes to be distinct from any messageboxes in the main game 2020-07-24 00:40:03 -05:00
particleEditor Shifts the tools messageboxes to be distinct from any messageboxes in the main game 2020-07-24 00:40:03 -05:00
physicsTools Fixes a crash that comes from toggling the editors on and off, then clicking a menubar item 2019-03-16 02:38:40 -05:00
resources Force proper update of box probe when attenuation changes 2019-08-19 01:14:34 -05:00
riverEditor Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path 2020-02-04 01:47:28 -06:00
roadEditor Shifts the tools messageboxes to be distinct from any messageboxes in the main game 2020-07-24 00:40:03 -05:00
shapeEditor Adds functions to get the full path for level and shape asset files 2020-08-12 13:11:13 -05:00
shapes noshape.dae should go inside core 2017-07-10 20:00:23 -05:00
VerveEditor Shifts the tools messageboxes to be distinct from any messageboxes in the main game 2020-07-24 00:40:03 -05:00
VPathEditor Changed default terrain paths to go into data/terrains if nothing is set 2019-12-23 12:37:55 -06:00
worldEditor Adds function for sceneObjects to report utilized assets 2020-08-19 18:30:42 -05:00
glb.sis Import Options gui Update 2019-05-21 01:19:35 -04:00
gltf.sis Import Options gui Update 2019-05-21 01:19:35 -04:00
main.cs Adds function for sceneObjects to report utilized assets 2020-08-19 18:30:42 -05:00
settings.xml Separated ShapeAsset's fileName for the loose file name and the fully processed file path to avoid potential save-out problems 2020-08-07 00:24:26 -05:00
Tools.cs Adds function for sceneObjects to report utilized assets 2020-08-19 18:30:42 -05:00
Tools.module Adds function for sceneObjects to report utilized assets 2020-08-19 18:30:42 -05:00