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When using only compiled scripts, the isFile( "./audioData.cs" ) would fail for audioData.cs.dso causing none of the audio data to load. The correct method is to use isScriptFile(), along with a fully qualified file path, to check for either the .dso or .cs files. |
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| .. | ||
| art | ||
| core | ||
| levels | ||
| scripts | ||
| shaders | ||
| tools | ||
| web | ||
| Empty.torsion | ||
| main.cs | ||