Torque3D/Templates/Empty/game
DavidWyand-GG e917f1ea14 Allow audioData.cs.dso to execute
When using only compiled scripts, the isFile( "./audioData.cs" ) would
fail for audioData.cs.dso causing none of the audio data to load.  The
correct method is to use isScriptFile(), along with a fully qualified
file path, to check for either the .dso or .cs files.
2013-09-04 19:02:46 -04:00
..
art Remove unused and duplicate sounds. 2013-04-11 15:37:40 -04:00
core Update to turbulence PostFX to improve the visual effect of being underwater. 2013-07-30 07:17:53 -05:00
levels Empty Template for ticket #1 2012-09-19 11:29:55 -04:00
scripts Allow audioData.cs.dso to execute 2013-09-04 19:02:46 -04:00
shaders Update to turbulence PostFX to improve the visual effect of being underwater. 2013-07-30 07:17:53 -05:00
tools Merge pull request #460 from Azaezel/Particles 2013-08-19 08:22:04 -07:00
web Empty Template for ticket #1 2012-09-19 11:29:55 -04:00
Empty.torsion Empty Template for ticket #1 2012-09-19 11:29:55 -04:00
main.cs Empty Template for ticket #1 2012-09-19 11:29:55 -04:00