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assetImporter.cpp
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dsq detection filters
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2025-11-25 19:03:38 -06:00 |
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assetImporter.h
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correct malformed config passalong
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2024-11-26 19:56:34 -06:00 |
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assetImporter_ScriptBinding.h
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Separates out acquireAsset call for importing assets until after all assets have been imported, then runs it as a post step to ensure all assets are properly loaded before they're used
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2022-04-10 19:41:37 -05:00 |
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assetMacroHelpers.h
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followup to https://github.com/TorqueGameEngines/Torque3D/pull/1601
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2025-12-09 18:46:00 -06:00 |
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CppAsset.cpp
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Updates most of the handling of asset types to follow a more standardized type-registration system.
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2024-09-28 16:09:56 -05:00 |
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CppAsset.h
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Updates most of the handling of asset types to follow a more standardized type-registration system.
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2024-09-28 16:09:56 -05:00 |
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CubemapAsset.cpp
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Updates TerrainMaterialAsset to utilize similar macros to everything else
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2025-12-03 00:33:14 -06:00 |
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CubemapAsset.h
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virtuals removed
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2024-03-18 18:13:00 +00:00 |
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ExampleAsset.cpp
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add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector
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2023-01-27 01:13:15 -06:00 |
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ExampleAsset.h
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virtuals removed
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2024-03-18 18:13:00 +00:00 |
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GameObjectAsset.cpp
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Console Refactor
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2023-09-13 10:33:20 +02:00 |
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GameObjectAsset.h
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virtuals removed
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2024-03-18 18:13:00 +00:00 |
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GUIAsset.cpp
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Updates TerrainMaterialAsset to utilize similar macros to everything else
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2025-12-03 00:33:14 -06:00 |
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GUIAsset.h
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virtuals removed
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2024-03-18 18:13:00 +00:00 |
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ImageAsset.cpp
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Converts the ad-hoc design of the Material Editor to utilize the same inspector interface as most everything else does.
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2025-08-03 12:03:02 -05:00 |
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ImageAsset.h
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correct DECLARE_<foo>ASSET assigns
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2025-08-21 15:40:07 -05:00 |
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ImageAssetInspectors.h
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Converts the ad-hoc design of the Material Editor to utilize the same inspector interface as most everything else does.
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2025-08-03 12:03:02 -05:00 |
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LevelAsset.cpp
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remove stray methods.
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2025-06-01 12:41:31 -05:00 |
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LevelAsset.h
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correct DECLARE_<foo>ASSET assigns
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2025-08-21 15:40:07 -05:00 |
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MaterialAsset.cpp
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Updates TerrainMaterialAsset to utilize similar macros to everything else
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2025-12-03 00:33:14 -06:00 |
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MaterialAsset.h
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crashfix work for hot-editing shape assets tied to tsstatics
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2024-04-06 14:48:22 -05:00 |
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ParticleAsset.cpp
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Updates TerrainMaterialAsset to utilize similar macros to everything else
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2025-12-03 00:33:14 -06:00 |
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ParticleAsset.h
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virtuals removed
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2024-03-18 18:13:00 +00:00 |
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PostEffectAsset.cpp
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Console Refactor
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2023-09-13 10:33:20 +02:00 |
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PostEffectAsset.h
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virtuals removed
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2024-03-18 18:13:00 +00:00 |
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ScriptAsset.cpp
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Console Refactor
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2023-09-13 10:33:20 +02:00 |
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ScriptAsset.h
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virtuals removed
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2024-03-18 18:13:00 +00:00 |
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ShapeAnimationAsset.cpp
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Fixes various reported issues with the ShapeEd update
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2025-10-13 00:07:46 -05:00 |
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ShapeAnimationAsset.h
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virtuals removed
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2024-03-18 18:13:00 +00:00 |
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ShapeAsset.cpp
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Updates TerrainMaterialAsset to utilize similar macros to everything else
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2025-12-03 00:33:14 -06:00 |
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ShapeAsset.h
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Merge pull request #1541 from Areloch/MiscFixes_20250825
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2025-08-26 01:43:57 -05:00 |
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SoundAsset.cpp
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change per slot maxdistance to maxSlotDistance
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2025-09-30 17:14:30 -05:00 |
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SoundAsset.h
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Asset data management
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2025-12-09 10:05:39 +00:00 |
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SoundAssetInspectors.h
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virtuals removed
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2024-03-18 18:13:00 +00:00 |
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stateMachineAsset.cpp
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Updates TerrainMaterialAsset to utilize similar macros to everything else
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2025-12-03 00:33:14 -06:00 |
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stateMachineAsset.h
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virtuals removed
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2024-03-18 18:13:00 +00:00 |
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SubSceneAsset.cpp
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Adds the necessary ifdef flags to re-enable the ability to build with tools disabled
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2025-05-17 18:41:15 -05:00 |
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SubSceneAsset.h
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correct DECLARE_<foo>ASSET assigns
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2025-08-21 15:40:07 -05:00 |
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TerrainAsset.cpp
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Updates TerrainMaterialAsset to utilize similar macros to everything else
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2025-12-03 00:33:14 -06:00 |
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TerrainAsset.h
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crashfix work for hot-editing shape assets tied to tsstatics
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2024-04-06 14:48:22 -05:00 |
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TerrainMaterialAsset.cpp
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Updates TerrainMaterialAsset to utilize similar macros to everything else
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2025-12-03 00:33:14 -06:00 |
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TerrainMaterialAsset.h
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Updates TerrainMaterialAsset to utilize similar macros to everything else
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2025-12-03 00:33:14 -06:00 |