Torque3D/Engine/source/console
Areloch 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets
Processed core, tools and default modules to utilize assets
Converted all console types that were string based, such as TypeImageFilename to utilize const char*/the string table, which avoids a lot of type swapping shenanigans and avoids string corruption
Removed unneeded MainEditor mockup module
Removed some unused/duplicate image assets from the tools
2021-07-19 01:07:08 -05:00
..
test Implement Unit Test Suite for TorqueScript. 2021-04-12 21:43:57 -04:00
arrayObject.cpp Reordering initialization methods #1912 2017-04-19 14:02:45 -04:00
arrayObject.h fixed lots of tabs and space 2017-01-06 18:04:28 -05:00
ast.h ast shadowvar cleanup 2018-03-16 20:04:14 -05:00
astAlloc.cpp As suggested, extract strlen calls from sizes into variables so it isn't called twice 2018-03-08 20:59:40 -05:00
astNodes.cpp uninitialized variables-console 2020-05-11 14:40:31 -05:00
bison.bat Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
bison.simple Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
cmdgram.cpp Merging 2017-11-05 22:33:32 -06:00
cmdgram.h Merging 2017-11-05 22:33:32 -06:00
CMDgram.y Merging 2017-11-05 22:33:32 -06:00
CMDscan.cpp As suggested, extract strlen calls from sizes into variables so it isn't called twice 2018-03-08 20:59:40 -05:00
CMDscan.l As suggested, extract strlen calls from sizes into variables so it isn't called twice 2018-03-08 20:59:40 -05:00
codeBlock.cpp Add support for aarch64 / apple silicon 2021-05-10 15:55:56 -04:00
codeBlock.h Merging 2017-11-05 22:33:32 -06:00
codeInterpreter.cpp Remove object and function namespace from argument list 2020-11-15 21:30:45 +01:00
codeInterpreter.h Merging 2017-11-05 22:33:32 -06:00
compiledEval.cpp Use a circular buffer for getReturnBuffer because StringStack's would get clobbered too quickly 2018-03-28 20:55:09 -04:00
compiler.cpp Add support for aarch64 / apple silicon 2021-05-10 15:55:56 -04:00
compiler.h Add support for aarch64 / apple silicon 2021-05-10 15:55:56 -04:00
console.cpp Merge pull request #449 from OTHGMars/Zip_Test2 2021-07-17 11:03:19 -05:00
console.h Parametrize script extension, default to 'tscript' 2021-01-19 21:32:31 +01:00
consoleDoc.cpp Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense. 2020-10-03 14:37:55 +02:00
consoleDoc.h Parametrize script extension, default to 'tscript' 2021-01-19 21:32:31 +01:00
consoleFunctions.cpp Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
consoleFunctions.h Added type checking functions 2015-01-29 11:40:45 -08:00
consoleInternal.cpp Fix return value conversion when using SimObject::call() method from scripts. 2021-06-15 19:03:43 +03:00
consoleInternal.h uninitialized variables-console 2020-05-11 14:40:31 -05:00
consoleLogger.cpp Eliminate DefineConsoleMethod 2018-04-17 21:01:50 +02:00
consoleLogger.h Beginnings of the "pass everything using a native type wrapper" console code. 2012-10-12 18:56:17 +01:00
consoleObject.cpp Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense. 2020-10-03 14:37:55 +02:00
consoleObject.h uninitialized variables-console 2020-05-11 14:40:31 -05:00
consoleParser.cpp fixed lots of tabs and space 2017-01-06 18:04:28 -05:00
consoleParser.h Parametrize script extension, default to 'tscript' 2021-01-19 21:32:31 +01:00
consoleTypes.cpp Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
consoleTypes.h Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
consoleXMLExport.cpp Eliminate DefineConsoleFunction 2018-04-17 20:54:08 +02:00
consoleXMLExport.h clang catch: garbage in line directives 2016-10-18 11:37:18 -05:00
debugOutputConsumer.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
debugOutputConsumer.h Removed the unneeded PPC And Altivec elements, and removed the LOCBUILD flag 2017-04-09 23:26:35 -05:00
dynamicTypes.cpp Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense. 2020-10-03 14:37:55 +02:00
dynamicTypes.h Properly specify type of console types with a different native type 2020-11-15 21:32:29 +01:00
engineAPI.h Remove typename from ArgumentToValue specifier in MethodTrampoline 2020-11-15 21:30:45 +01:00
engineDoc.cpp shadowvar cleanup 2018-03-16 11:13:26 -05:00
engineExports.cpp Reordering initialization methods #1912 2017-04-19 14:02:45 -04:00
engineExports.h EngineExportScope(){} *can't* be initialized by default, aparantly 2020-10-05 13:44:08 -05:00
engineFunctions.cpp clang: constructor initialization order 2016-10-14 18:16:55 -05:00
engineFunctions.h Fix non-mvc compilation in EngineDefaultArguments 2020-11-15 21:30:45 +01:00
engineObject.cpp uninitialized variables-console 2020-05-11 14:40:31 -05:00
engineObject.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
enginePrimitives.cpp EngineAPI: Expose strings as UTF8 instead of UTF16 2020-11-15 21:30:45 +01:00
enginePrimitives.h EngineAPI: Expose strings as UTF8 instead of UTF16 2020-11-15 21:30:45 +01:00
engineStructs.cpp Expand EngineAPI type definitions 2020-11-15 21:30:45 +01:00
engineStructs.h Expand EngineAPI type definitions 2020-11-15 21:30:45 +01:00
engineTypeInfo.cpp uninitialized variables-console 2020-05-11 14:40:31 -05:00
engineTypeInfo.h Add Type information for Properties in EngineXMLExport 2018-04-21 09:08:44 +02:00
engineTypes.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
engineTypes.h Engine API: Pass structs by reference 2020-11-15 21:30:45 +01:00
engineXMLExport.cpp Improve type detection of EngineAPI types 2020-11-15 21:32:29 +01:00
fieldBrushObject.cpp Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense. 2020-10-03 14:37:55 +02:00
fieldBrushObject.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
fileSystemFunctions.cpp Parametrize script extension, default to 'tscript' 2021-01-19 21:32:31 +01:00
fixedTuple.h Improve Engine API export, robust Default Value logic and allow _ in arg 2020-11-15 21:30:45 +01:00
generateCompiler.bat Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
ICallMethod.h Beginnings of the "pass everything using a native type wrapper" console code. 2012-10-12 18:56:17 +01:00
persistenceManager.cpp Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
persistenceManager.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
propertyParsing.cpp Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 2017-06-23 11:36:20 -05:00
propertyParsing.h Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 2017-06-23 11:36:20 -05:00
returnBuffer.cpp Use a circular buffer for getReturnBuffer because StringStack's would get clobbered too quickly 2018-03-28 20:55:09 -04:00
returnBuffer.h Use a circular buffer for getReturnBuffer because StringStack's would get clobbered too quickly 2018-03-28 20:55:09 -04:00
runtimeClassRep.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
runtimeClassRep.h Initial Implementation of the Taml, Asset and Modules systems. 2015-10-13 15:19:36 -05:00
scriptFilename.cpp Eliminate unnecessary uses of ConsoleFunction 2018-04-17 21:41:29 +02:00
scriptFilename.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
scriptObjects.cpp Cleans up a redundant include. 2017-05-15 01:02:15 -05:00
scriptObjects.h New ScriptTickObject 2013-01-22 17:09:14 -05:00
sim.cpp Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense. 2020-10-03 14:37:55 +02:00
sim.h Tweaks any enums that use uint_max values so that they have hard types to avoid any compiler kerfluffles with C++11 value narrowing, specifically pertaining to clang. 2016-10-17 01:00:12 -05:00
simBase.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
simDatablock.cpp uninitialized variables-console 2020-05-11 14:40:31 -05:00
simDatablock.h substitution statements conformed to standard class:mVar standard 2018-03-13 17:27:24 -05:00
simDictionary.cpp uninitialized variables-console 2020-05-11 14:40:31 -05:00
simDictionary.h whitespace 2017-01-11 23:34:46 -05:00
simEvents.cpp whitespace 2017-01-11 23:34:46 -05:00
simEvents.h uninitialized variables-console 2020-05-11 14:40:31 -05:00
simFieldDictionary.cpp Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess 2018-03-28 15:42:34 -05:00
simFieldDictionary.h uninitialized variables-console 2020-05-11 14:40:31 -05:00
simManager.cpp simset::objectList to simset::mObjectList 2018-03-12 03:58:19 -05:00
simObject.cpp Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
simObject.h show/hide children automagically for simgroups via inspector 2020-03-29 17:36:33 -05:00
simObjectList.cpp tAlgorythm fed namespace T3D for better library interoperability. resulted in the need to specify usage in... a few places. 2017-12-27 22:57:47 -06:00
simObjectList.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
simObjectMemento.cpp As suggested, extract strlen calls from sizes into variables so it isn't called twice 2018-03-08 20:59:40 -05:00
simObjectMemento.h whitespace 2017-01-11 23:34:46 -05:00
simObjectRef.h Fixed some random Worder warnings 2015-07-03 15:52:38 +02:00
simPersistID.cpp Expose SimPersistID to EngineAPI 2020-11-15 21:30:45 +01:00
simPersistID.h Expose SimPersistID to EngineAPI 2020-11-15 21:30:45 +01:00
simPersistSet.cpp Eliminate DefineConsoleMethod 2018-04-17 21:01:50 +02:00
simPersistSet.h Beginnings of the "pass everything using a native type wrapper" console code. 2012-10-12 18:56:17 +01:00
simSerialize.cpp whitespace 2017-01-11 23:34:46 -05:00
simSet.cpp report simset names for add/remove errors 2021-06-07 17:34:38 -05:00
simSet.h Add type of Children in SimGroup and GuiControl 2020-11-15 21:32:29 +01:00
SimXMLDocument.cpp Updates SimXMLDocument, fsTiXmlDocument, Taml and TamlXmlParser for reading from zip. 2021-01-11 04:57:10 -05:00
SimXMLDocument.h Updates SimXMLDocument, fsTiXmlDocument, Taml and TamlXmlParser for reading from zip. 2021-01-11 04:57:10 -05:00
stringStack.cpp uninitialized variables-console 2020-05-11 14:40:31 -05:00
stringStack.h Move StringStack methods into the cpp file 2018-03-28 20:52:10 -04:00
telnetConsole.cpp uninitialized variables-console 2020-05-11 14:40:31 -05:00
telnetConsole.h uninitialized variables-console 2020-05-11 14:40:31 -05:00
telnetDebugger.cpp uninitialized variables-console 2020-05-11 14:40:31 -05:00
telnetDebugger.h Parametrize script extension, default to 'tscript' 2021-01-19 21:32:31 +01:00
typeValidators.cpp whitespace 2017-01-11 23:34:46 -05:00
typeValidators.h uninitialized variables-console 2020-05-11 14:40:31 -05:00