Torque3D/Engine/source/T3D/gameBase
marauder2k7 68e762130d Compilation changes
Few compile time attempts to speed things up

Swap include guards for pramga once
Change compile options in the cmakeLists for source
generate a pch

small tweaks
2026-06-04 20:42:09 +01:00
..
extended rest of virtuals removed 2024-03-18 18:40:22 +00:00
hifi Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
std Compilation changes 2026-06-04 20:42:09 +01:00
gameBase.cpp dial back nullPtr usage 2025-12-29 17:45:09 -06:00
gameBase.h Compilation changes 2026-06-04 20:42:09 +01:00
gameConnection.cpp hybridize suggested approaches with older code style, passing along either a matrix or a null. 2024-02-03 22:35:41 -06:00
gameConnection.h Compilation changes 2026-06-04 20:42:09 +01:00
gameConnectionEvents.cpp follow up to asset data management 2025-12-10 03:27:54 +00:00
gameConnectionEvents.h Compilation changes 2026-06-04 20:42:09 +01:00
gameProcess.cpp Eliminate DefineConsoleFunction 2018-04-17 20:54:08 +02:00
gameProcess.h Compilation changes 2026-06-04 20:42:09 +01:00
moveList.cpp uninitialized variables-t3d 2020-05-11 15:30:21 -05:00
moveList.h Compilation changes 2026-06-04 20:42:09 +01:00
moveManager.cpp Fix for Issue #1415Move::Move() is not properly initializing bool trigger[MaxTriggerKeys]; 2015-09-20 20:44:11 +02:00
moveManager.h Compilation changes 2026-06-04 20:42:09 +01:00
processList.cpp Removes current implement of shadow caching 2019-12-13 01:14:03 -06:00
processList.h Compilation changes 2026-06-04 20:42:09 +01:00
tickCache.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
tickCache.h Compilation changes 2026-06-04 20:42:09 +01:00