Torque3D/Templates/BaseGame/game/tools/assetBrowser/scripts/templateFiles
Areloch 3c0c106051 Reorgs the editing of postFX so the editor settings edits the default config, and Scene > edit postFX to edit scene
Changes the saving of postfx from saving via the editor to instead save on level save
Reorganizes the core postfx folder to subfolders for better organization, as well as moving the shaders to group with the respective postFX
Changes the postfx editor so it only edits postFXs that are actively enabled in the scene, and only saves out similarly.
Adjusts the level download logic to pass asset id for both data compactness compared to the full level filename, as well as easier lookup reference for associated files like the postFX preset file or decal files from the asset def.
Updated the PostFXAsset template to provide an up-to-date starting point/template.
2020-09-11 02:28:15 -05:00
..
componentFile.cs.template Adjusted creation of various assets to utilize template files. 2019-07-15 00:34:18 -05:00
CppModuleFile.cpp.template Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path 2020-02-04 01:47:28 -06:00
CppStaticClassFile.cpp.template Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path 2020-02-04 01:47:28 -06:00
CppStaticClassFile.h.template Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path 2020-02-04 01:47:28 -06:00
guiFile.cs.template Adjusted creation of various assets to utilize template files. 2019-07-15 00:34:18 -05:00
guiFile.gui.template Adjusted creation of various assets to utilize template files. 2019-07-15 00:34:18 -05:00
module.cs.template Makes the graphics menu in the stock UI mostly functional again 2019-08-29 00:22:33 -05:00
postFXFile.cs.template Reorgs the editing of postFX so the editor settings edits the default config, and Scene > edit postFX to edit scene 2020-09-11 02:28:15 -05:00
postFXFileP.glsl.template Reorgs the editing of postFX so the editor settings edits the default config, and Scene > edit postFX to edit scene 2020-09-11 02:28:15 -05:00
postFXFileP.hlsl.template Reorgs the editing of postFX so the editor settings edits the default config, and Scene > edit postFX to edit scene 2020-09-11 02:28:15 -05:00
terrainMaterial.cs.template WIP of updating terrain editor to work with assets 2019-11-06 00:23:07 -06:00