..
app
Merge pull request #1532 from GarageGames/pr/1143
2016-02-26 18:57:49 +01:00
assets
The default configuration is for the asset database to automatically unload an asset when it's no longer referenced. This causes problems when we would delete objects and then go to make more instances that reference the same asset while the same mission is going.
2016-06-06 21:20:00 -05:00
cinterface
MacOS platform support.
2016-09-28 11:09:48 +10:00
collision
Merge pull request #1801 from Azaezel/registerRemoval
2016-10-21 20:04:42 +02:00
console
Merge pull request #1806 from Azaezel/byeByeVarVar2
2016-10-23 21:04:36 +02:00
core
Merge pull request #1798 from Azaezel/UUID_unmangle
2016-10-24 01:27:38 -05:00
environment
Merge pull request #1806 from Azaezel/byeByeVarVar2
2016-10-23 21:04:36 +02:00
forest
Merge pull request #1806 from Azaezel/byeByeVarVar2
2016-10-23 21:04:36 +02:00
gfx
Merge pull request #1805 from Azaezel/startRightEndRight
2016-10-19 08:39:12 -05:00
gui
Fixes up some erroneous behavior with Simgroup parentage.
2016-10-26 00:49:05 -05:00
i18n
localization augmentations via rlranft RE: http://forums.torque3d.org/viewtopic.php?f=12&t=642&hilit=localization
2016-06-06 09:42:00 -05:00
lighting
Merge pull request #1806 from Azaezel/byeByeVarVar2
2016-10-23 21:04:36 +02:00
main
Pass by const reference
2015-02-20 18:42:32 -05:00
materials
Merge pull request #1636 from Azaezel/TranslucentTargetTweak
2016-08-21 20:10:59 +02:00
math
Merge pull request #1807 from Azaezel/boxBaseBorked
2016-10-24 01:28:25 -05:00
module
Change back "enabled" values to lowercase
2016-07-31 19:25:35 +02:00
navigation
more unused variable cleanups
2016-10-16 14:41:34 -05:00
persistence
clang catch: garbage in line directives
2016-10-18 11:37:18 -05:00
platform
Tweaks any enums that use uint_max values so that they have hard types to avoid any compiler kerfluffles with C++11 value narrowing, specifically pertaining to clang.
2016-10-17 01:00:12 -05:00
platformMac
clang catch: garbage in line directives
2016-10-18 11:37:18 -05:00
platformPOSIX
Fixes for dedicated build on linux.
2014-05-30 12:35:39 +02:00
platformSDL
more unused variable cleanups
2016-10-16 14:41:34 -05:00
platformWin32
SDL & Win32 platform threads cleanup.
2016-09-28 11:13:25 +10:00
platformX86UNIX
Corrections suggested by timmy for both consistency, and making sure to catch all potential types.
2016-07-08 22:48:24 -05:00
postFx
MacOS platform support.
2016-09-28 11:09:48 +10:00
renderInstance
Hardware Skinning Support
2016-08-21 01:43:30 +01:00
scene
Merge pull request #1806 from Azaezel/byeByeVarVar2
2016-10-23 21:04:36 +02:00
sfx
Merge pull request #1806 from Azaezel/byeByeVarVar2
2016-10-23 21:04:36 +02:00
shaderGen
64bit shadergen hash key support.
2016-09-28 11:13:55 +10:00
sim
Tweaks any enums that use uint_max values so that they have hard types to avoid any compiler kerfluffles with C++11 value narrowing, specifically pertaining to clang.
2016-10-17 01:00:12 -05:00
T3D
Merge pull request #1804 from Azaezel/greatestZero
2016-10-24 01:27:14 -05:00
terrain
Merge pull request #1805 from Azaezel/startRightEndRight
2016-10-19 08:39:12 -05:00
testing
All unit tests that run now pass.
2014-09-29 11:38:44 +10:00
ts
Merge pull request #1801 from Azaezel/registerRemoval
2016-10-21 20:04:42 +02:00
util
clang: constructor initialization order
2016-10-14 18:16:55 -05:00
windowManager
clang: constructor initialization order
2016-10-14 18:16:55 -05:00
ggEndOfLineFix.txt
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00