Torque3D/Engine/source/gui
marauder2k7 808e2f4200 Groundwork for other shaders
Adds the ground work for geometry shaders
Expands shaderData and gfxShader to allow for more shader types

note: when building a GFXShader in source you have to call setShaderStageFile with the shaderStage and the filepath for that stage.

Once we add compute shaders this will become more apparent as compute shaders are a stage of their own and do not require vertex and pixel files whereas other shaders sometimes do.
2024-03-06 13:26:39 +00:00
..
3d Reverse depth & 32F buffer format 2023-04-14 20:13:28 -06:00
buttons - Added logic to guiButtonBaseCtrl so if highlighted and is part of a group, will signal the siblings in the group as well 2023-12-27 11:42:43 -06:00
containers make const RectI GuiWindowCtrl::getClientRect() respect ResizeMargin for sub elements 2023-12-29 12:55:28 -06:00
controls Merge pull request #1192 from Areloch/EditorPopupEXFieldExpansion 2024-02-07 19:29:07 -06:00
core - Added ability to explicitly execute a guiControl's console and altConsole command 2023-12-31 12:46:48 -06:00
editor Adds logic to be able to set a search string on an inspector that will be used to filter displayed fields. 2024-02-13 20:33:14 -06:00
game add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 2023-01-27 01:13:15 -06:00
shaderEditor Groundwork for other shaders 2024-03-06 13:26:39 +00:00
shiny Console Refactor 2023-09-13 10:33:20 +02:00
theora add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 2023-01-27 01:13:15 -06:00
utility Wipwork for updating the BaseUI 2023-12-06 19:50:51 -06:00
worldEditor resolve ambiguity 2024-02-04 00:08:54 -06:00