Torque3D/Templates/BaseGame/game
2020-11-13 15:24:12 -06:00
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core clamp factor entriely for getXXXLight calcs, and take metalness into account for reducing direct light diffusion imact (while this seems to make it match the tooling, I can't say I've seen this exact approach used, so might want to re-review the methodology) 2020-11-13 15:24:12 -06:00
data Adds check so we only do the pausing of the audio/sim when opening the pause menu when it's single player 2020-10-25 14:40:32 -05:00
tools Misc fixes to ensure that the default postFX save, load and editing process is valid 2020-11-01 15:39:30 -06:00
main.cs.in Moves the BaseUI module to utilize the queuedExec function to make overriding UI elements easier 2020-07-26 16:39:49 -05:00
runTests.cs Initial implementation of the new Base Game Template and some starting modules. 2017-02-24 02:40:56 -06:00
Template.torsion.exports Initial implementation of the new Base Game Template and some starting modules. 2017-02-24 02:40:56 -06:00