Torque3D/Engine/source/core
2026-02-03 18:41:19 -06:00
..
ogg rest of virtuals removed 2024-03-18 18:40:22 +00:00
stream rest of the implementation 2024-07-28 14:35:34 +01:00
strings clear utf16 cache 2025-05-12 11:50:22 +01:00
util sorted methods into aspects for ease of lookup, , const correctness handling, more utility methods, mostly focused on extracting vectors, plugging in callback enabled functions, and the ability to add safety checks like circular dependency detection (also tree stitching) 2026-02-03 18:41:19 -06:00
bitMatrix.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
bitRender.cpp Simple pass over the codebase to standardize the platform types. 2013-08-04 16:26:01 -05:00
bitRender.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
bitSet.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
bitVector.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
bitVector.h Fix BitVector copy constructor. 2013-06-21 14:22:49 +02:00
bitVectorW.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
color.cpp From Nils' UI Update work. Adds some new named colors 2023-09-04 22:36:28 -05:00
color.h code review 2025-01-27 08:04:55 +00:00
crc.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
crc.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
dataChunker.cpp Add an alternate allocator for DecalManager; Also fix SFX weirdness. 2024-02-04 23:27:31 +00:00
dataChunker.h unintialized variable cleanups 2025-05-26 14:20:22 -05:00
dnet.cpp Eliminate DefineConsoleFunction 2018-04-17 20:54:08 +02:00
dnet.h Input event changes 2013-01-22 18:17:41 -05:00
factoryCache.h Initial Implementation of the Taml, Asset and Modules systems. 2015-10-13 15:19:36 -05:00
fileio.h Rename Status enum for avoid conficts on Linux. 2014-04-06 22:14:19 +02:00
fileObject.cpp file write clarifications 2024-06-10 13:15:27 -05:00
fileObject.h file write clarifications 2024-06-10 13:15:27 -05:00
filterStream.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
filterStream.h rest of virtuals removed 2024-03-18 18:40:22 +00:00
frameAllocator.cpp Reimplement FrameAllocator and FrameTemp; Tidy up DataChunker header. 2024-02-06 02:35:16 +00:00
frameAllocator.h Fix gcc & clang Compile for FrameAllocator changes 2024-02-07 00:05:14 +00:00
idGenerator.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
idGenerator.h Tidy up and fix the various Assert macros 2015-02-02 18:37:48 -05:00
iTickable.cpp ITickable supports object deletion 2013-11-08 17:31:52 -05:00
iTickable.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
memVolume.cpp * Feature: Augment VFS file information with creation times & update some console functions to use VFS. 2021-12-18 03:56:11 -05:00
memVolume.h rest of virtuals removed 2024-03-18 18:40:22 +00:00
module.cpp Initial Implementation of the Taml, Asset and Modules systems. 2015-10-13 15:19:36 -05:00
module.h Initial Implementation of the Taml, Asset and Modules systems. 2015-10-13 15:19:36 -05:00
resizeStream.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
resizeStream.h rest of virtuals removed 2024-03-18 18:40:22 +00:00
resource.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
resource.h virtuals removed 2024-03-18 18:13:00 +00:00
resourceManager.cpp Eliminate unnecessary uses of ConsoleFunction 2018-04-17 21:41:29 +02:00
resourceManager.h Remove namespace from header 2013-07-28 12:55:52 -05:00
stringBuffer.cpp * BugFix: Clear a lot of warnings and correct a few actual programming errors along the way. 2021-10-04 20:04:21 -04:00
stringBuffer.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
stringTable.cpp Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense. 2020-10-03 14:37:55 +02:00
stringTable.h Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense. 2020-10-03 14:37:55 +02:00
tagDictionary.cpp Merge branch 'development' of https://github.com/GarageGames/Torque3D into andOrMaybe 2016-12-20 22:50:28 -06:00
tagDictionary.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
tAlgorithm.h tAlgorythm fed namespace T3D for better library interoperability. resulted in the need to specify usage in... a few places. 2017-12-27 22:57:47 -06:00
threadStatic.cpp Simple pass over the codebase to standardize the platform types. 2013-08-04 16:26:01 -05:00
threadStatic.h rest of virtuals removed 2024-03-18 18:40:22 +00:00
tokenizer.cpp * [Tokenizer] BugFix: Correct a malloc/delete mismatch in the tokenizer programming. 2021-11-06 20:34:12 -04:00
tokenizer.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
tSimpleHashTable.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
tSparseArray.h remove inside a remove after a remove... yeah.... No. 2018-03-13 02:12:59 -05:00
virtualMountSystem.cpp Zip usage notes and defines. 2021-01-11 05:04:36 -05:00
virtualMountSystem.h rest of virtuals removed 2024-03-18 18:40:22 +00:00
volume.cpp rest of virtuals removed 2024-03-18 18:40:22 +00:00
volume.h Console Refactor 2023-09-13 10:33:20 +02:00