Torque3D/Templates/BaseGame/game/tools/shapeEditor/gui
Areloch 388a700a53 Implements material asset handling for GroundPlane object
Adds handling for finding material asset akin to shape and image assets
Updates the material asset inspector field to follow the current standard
Updates prototyping material assets to correctly have materialDefinitionName assigned
Fixed material asset import step to properly assign materialDefinitionName
Fixed typo in material editor icon name
Added logic to editAsset function call so it can also parse assetIds
Changed DefaultEditorLevel to utilize FloorGray material
Adds proper NoMaterial asset for fallback purposes
2020-11-01 23:32:34 -06:00
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Profiles.ed.cs @rextimmy fix for GuiWindowCtrl so they snap correctly again 2019-11-18 03:30:04 -06:00
shapeEdAdvancedWindow.ed.gui @rextimmy fix for GuiWindowCtrl so they snap correctly again 2019-11-18 03:30:04 -06:00
shapeEdAnimWindow.ed.gui @rextimmy fix for GuiWindowCtrl so they snap correctly again 2019-11-18 03:30:04 -06:00
ShapeEditorSettingsTab.gui Initial implementation of the new Base Game Template and some starting modules. 2017-02-24 02:40:56 -06:00
ShapeEditorToolbar.ed.gui GFX card profile config file logging moved to debug only 2019-06-17 02:30:45 -05:00
shapeEdPreviewWindow.ed.gui Initial implementation of the new Base Game Template and some starting modules. 2017-02-24 02:40:56 -06:00
shapeEdPropWindow.ed.gui Implements material asset handling for GroundPlane object 2020-11-01 23:32:34 -06:00
shapeEdSelectWindow.ed.gui Import Options gui Update 2019-05-21 01:19:35 -04:00