Torque3D/Templates/BaseGame/game/tools/assetBrowser/scripts
Areloch 388a700a53 Implements material asset handling for GroundPlane object
Adds handling for finding material asset akin to shape and image assets
Updates the material asset inspector field to follow the current standard
Updates prototyping material assets to correctly have materialDefinitionName assigned
Fixed material asset import step to properly assign materialDefinitionName
Fixed typo in material editor icon name
Added logic to editAsset function call so it can also parse assetIds
Changed DefaultEditorLevel to utilize FloorGray material
Adds proper NoMaterial asset for fallback purposes
2020-11-01 23:32:34 -06:00
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assetTypes Implements material asset handling for GroundPlane object 2020-11-01 23:32:34 -06:00
templateFiles Merge branch 'PostFXReorgAndUpdate' of https://github.com/Areloch/Torque3D into Preview4_0 2020-09-11 03:21:56 -05:00
addModuleWindow.cs Added/Improved some asset type icons 2020-07-11 16:49:06 -05:00
addPackageWindow.cs Initial implementation of the Asset Browser tool. 2018-01-28 15:30:17 -06:00
assetBrowser.cs Merge pull request #308 from Areloch/MiscFixes20200831 2020-09-10 12:55:39 -05:00
assetImport.cs Removes extra assetImportConfigs file 2020-08-08 13:01:50 -05:00
assetImportConfig.cs Removes extra assetImportConfigs file 2020-08-08 13:01:50 -05:00
assetImportConfigEditor.cs Shifts the tools messageboxes to be distinct from any messageboxes in the main game 2020-07-24 00:40:03 -05:00
directoryHandling.cs Merge pull request #308 from Areloch/MiscFixes20200831 2020-09-10 12:55:39 -05:00
editAsset.cs Implements material asset handling for GroundPlane object 2020-11-01 23:32:34 -06:00
editModule.cs Shifts the tools messageboxes to be distinct from any messageboxes in the main game 2020-07-24 00:40:03 -05:00
gameObjectCreator.cs Expands/Cleans up a lot of the asset functionality, including management, file association, and creation/importing 2019-05-04 11:49:42 -05:00
looseFileAudit.cs Added/Improved some asset type icons 2020-07-11 16:49:06 -05:00
newAsset.cs Adds a sanity check so asset names cannot start with a number, which would be an invalid object name, 2020-10-25 12:26:42 -05:00
popupMenus.cs Added/Improved some asset type icons 2020-07-11 16:49:06 -05:00
profiles.cs Added/Improved some asset type icons 2020-07-11 16:49:06 -05:00
selectModule.cs Expands/Cleans up a lot of the asset functionality, including management, file association, and creation/importing 2019-05-04 11:49:42 -05:00
selectPackage.cs Initial implementation of the Asset Browser tool. 2018-01-28 15:30:17 -06:00
selectPath.cs Fixes level save as logic to correctly name new level's scene object to match, and helps ensure you're editing the right scene. 2020-08-29 04:22:58 -05:00