Torque3D/Templates/BaseGame/game/data
Areloch 388a700a53 Implements material asset handling for GroundPlane object
Adds handling for finding material asset akin to shape and image assets
Updates the material asset inspector field to follow the current standard
Updates prototyping material assets to correctly have materialDefinitionName assigned
Fixed material asset import step to properly assign materialDefinitionName
Fixed typo in material editor icon name
Added logic to editAsset function call so it can also parse assetIds
Changed DefaultEditorLevel to utilize FloorGray material
Adds proper NoMaterial asset for fallback purposes
2020-11-01 23:32:34 -06:00
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cache/shaderCache comparison flaw in spotlight animation check. also, proper location of shadercache dir 2020-07-07 16:54:25 -05:00
ExampleModule followup 2020-10-05 15:50:45 -05:00
gameUI followup 2020-10-05 15:50:45 -05:00
Prototyping Implements material asset handling for GroundPlane object 2020-11-01 23:32:34 -06:00
ui Adds check so we only do the pausing of the audio/sim when opening the pause menu when it's single player 2020-10-25 14:40:32 -05:00
defaults.cs Updated version of OTHGMars' updated window and resolution options modes. 2020-09-20 02:06:15 -05:00
splash.png Initial pass to rework and cleanup the main UI interface 2020-05-20 17:19:52 -05:00
torque.png Initial pass to rework and cleanup the main UI interface 2020-05-20 17:19:52 -05:00