Torque3D/Engine/source/console
AzaezelX c1e81e0327 stop spamming the console every spawnObject call
assuming there was a spawnscript, the eval was also dumping that to the log
2023-11-27 21:10:39 -06:00
..
torquescript Reintroduce getFileLine for Console Modules 2023-09-27 14:58:44 -05:00
arrayObject.cpp add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 2023-01-27 01:13:15 -06:00
arrayObject.h
console.cpp Update console.cpp 2023-10-15 15:14:58 -05:00
console.h Improvements based on experience from implementing Python runtime 2023-09-13 10:33:28 +02:00
consoleDoc.cpp Console Refactor 2023-09-13 10:33:20 +02:00
consoleDoc.h
consoleFunctions.cpp Remove CInterface script hooks, superseded by console refactor 2023-09-27 14:11:13 -05:00
consoleFunctions.h add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 2023-01-27 01:13:15 -06:00
consoleInternal.cpp Improvements based on experience from implementing Python runtime 2023-09-13 10:33:28 +02:00
consoleInternal.h Improvements based on experience from implementing Python runtime 2023-09-13 10:33:28 +02:00
consoleLogger.cpp add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 2023-01-27 01:13:15 -06:00
consoleLogger.h
consoleObject.cpp clean up "Add" menubar categoes on the 3d object side via the following: 2023-11-08 20:42:47 -06:00
consoleObject.h adress https://github.com/TorqueGameEngines/Torque3D/pull/1015#discussion_r1179352178 2023-04-27 11:12:24 -05:00
consoleParser.cpp
consoleParser.h
consoleTypes.cpp
consoleTypes.h
consoleValueStack.h
consoleXMLExport.cpp
consoleXMLExport.h
debugOutputConsumer.cpp
debugOutputConsumer.h
dynamicTypes.cpp
dynamicTypes.h
engineAPI.h
engineDoc.cpp Improvements based on experience from implementing Python runtime 2023-09-13 10:33:28 +02:00
engineExports.cpp Ensure that getGlobalScope always returns the same object 2023-10-08 17:36:51 -05:00
engineExports.h Ensure that getGlobalScope always returns the same object 2023-10-08 17:36:51 -05:00
engineFunctions.cpp
engineFunctions.h Expose some information in EngineFunction exports for better interop capabilities 2023-10-08 17:36:51 -05:00
engineObject.cpp clean up math varsize complaints 2023-04-27 16:10:04 -05:00
engineObject.h clean up math varsize complaints 2023-04-27 16:10:04 -05:00
enginePrimitives.cpp
enginePrimitives.h
engineStructs.cpp
engineStructs.h
engineTypeInfo.cpp
engineTypeInfo.h
engineTypes.cpp Ensure that getGlobalScope always returns the same object 2023-10-08 17:36:51 -05:00
engineTypes.h
engineXMLExport.cpp Remove EngineXMLExport filtering 2023-10-08 17:36:51 -05:00
fieldBrushObject.cpp add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 2023-01-27 01:13:15 -06:00
fieldBrushObject.h
fileSystemFunctions.cpp Console Refactor 2023-09-13 10:33:20 +02:00
fixedTuple.h
generateCompiler.bat
ICallMethod.h
module.h Reintroduce getFileLine for Console Modules 2023-09-27 14:58:44 -05:00
persistenceManager.cpp
persistenceManager.h
propertyParsing.cpp Console Refactor 2023-09-13 10:33:20 +02:00
propertyParsing.h
returnBuffer.cpp
returnBuffer.h
runtime.h Console Refactor 2023-09-13 10:33:20 +02:00
runtimeClassRep.cpp
runtimeClassRep.h
script.h Fix evaluatef argument handling and add regression test 2023-09-17 00:22:44 +02:00
scriptFilename.cpp Console Refactor 2023-09-13 10:33:20 +02:00
scriptFilename.h
scriptObjects.cpp add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 2023-01-27 01:13:15 -06:00
scriptObjects.h
sim.cpp Shifts handling of forest brush and item elements into standard simsets for consistency 2022-04-07 18:19:13 -05:00
sim.h Compilation fixes for C++20 2022-11-28 21:39:06 -05:00
simBase.h
simDatablock.cpp Fix error in DB substitution logic and add regressiontest 2023-09-16 23:29:13 +02:00
simDatablock.h
simDictionary.cpp Added fallback handling to MaterialAssets if the asset was found but the matDef was not 2021-10-28 23:52:58 -05:00
simDictionary.h
simEvents.cpp Console Refactor 2023-09-13 10:33:20 +02:00
simEvents.h
simFieldDictionary.cpp
simFieldDictionary.h
simManager.cpp stop spamming the console every spawnObject call 2023-11-27 21:10:39 -06:00
simObject.cpp Adjusts the logic for when creating a simObject from a taml so that array elements(like material slots or sound asset slots) properly can handle prefixed field values, such as referencing loose asset files. 2023-10-20 17:51:49 -05:00
simObject.h add TypeHints for inspector viewing 2023-05-23 12:35:07 -05:00
simObjectList.cpp
simObjectList.h
simObjectMemento.cpp Console Refactor 2023-09-13 10:33:20 +02:00
simObjectMemento.h
simObjectRef.h
simPersistID.cpp
simPersistID.h
simPersistSet.cpp
simPersistSet.h
simSerialize.cpp
simSet.cpp fix warn reports for buffer oveeruns 2023-04-26 22:29:32 -05:00
simSet.h
SimXMLDocument.cpp add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 2023-01-27 01:13:15 -06:00
SimXMLDocument.h
stringStack.cpp
stringStack.h
telnetConsole.cpp
telnetConsole.h
telnetDebugger.cpp Console Refactor 2023-09-13 10:33:20 +02:00
telnetDebugger.h Console Refactor 2023-09-13 10:33:20 +02:00
typeValidators.cpp
typeValidators.h