Torque3D/Engine/source/T3D
DavidWyand-GG 35374f939e ExtendedMove class and support
The ExtendedMove class can optionally replace the standard Move class to
allow the passing of absolute position and rotation information from the
client's input device to the server.  It is enabled by changing
$TORQUE_EXTENDED_MOVE to true in buildFiles/config/project.conf and
re-running the project generator.
2013-01-23 01:52:46 -05:00
..
decal Fix for Issue #62 for Large decal disappears 2012-10-04 16:38:49 -04:00
examples Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
fps GuiHealthTextHud. A C++ GuiControl that replaces the scripted numerical health hud. 2012-10-04 16:02:01 -04:00
fx Fix for Issue #110 for Particle Emitter Ejection 2012-11-05 18:03:01 -05:00
gameBase ExtendedMove class and support 2013-01-23 01:52:46 -05:00
physics Fix for Issue #96 for DAE updating crash 2012-10-17 14:45:13 -04:00
sceneComponent Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
sfx Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
turret Fix for Issue 174 for Turret Targeting Wrong Direction 2012-12-13 19:30:51 -05:00
vehicles Fixed stream read/write mismatch bug. 2012-10-03 07:32:06 +10:00
aiClient.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
aiClient.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
aiConnection.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
aiConnection.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
aiPlayer.cpp Added a console method to get an AIPlayer's move speed. 2012-09-26 23:30:20 +10:00
aiPlayer.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
camera.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
camera.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
cameraSpline.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
cameraSpline.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
containerQuery.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
containerQuery.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
convexShape.cpp For for Issue #106 Convex Shape Bandwidth 2012-11-05 14:27:30 -05:00
convexShape.h For for Issue #106 Convex Shape Bandwidth 2012-11-05 14:27:30 -05:00
debris.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
debris.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
gameFunctions.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
gameFunctions.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
gameTSCtrl.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
gameTSCtrl.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
groundPlane.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
groundPlane.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
guiMaterialPreview.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
guiMaterialPreview.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
guiNoMouseCtrl.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
guiObjectView.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
guiObjectView.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
item.cpp Fixed mAtRest logic when setting static flag. 2012-09-28 07:28:00 +10:00
item.h Moved mask updated to protected member set functions. 2012-09-27 08:11:48 +10:00
levelInfo.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
levelInfo.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
lightAnimData.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
lightAnimData.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
lightBase.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
lightBase.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
lightDescription.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
lightDescription.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
lightFlareData.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
lightFlareData.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
missionArea.cpp Updated logic in MissionArea::getServerObject. 2012-11-14 09:25:38 +11:00
missionArea.h Updated logic in MissionArea::getServerObject. 2012-11-14 09:25:38 +11:00
missionMarker.cpp Added a flag that sets the transform of spawned objects. 2012-09-26 23:27:36 +10:00
missionMarker.h Added a flag that sets the transform of spawned objects. 2012-09-26 23:27:36 +10:00
objectTypes.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
occlusionVolume.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
occlusionVolume.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
pathCamera.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
pathCamera.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
physicalZone.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
physicalZone.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
player.cpp Fix for Issue #128 for Player First Person Shadow 2012-11-08 16:37:11 -05:00
player.h Fix for Issue #128 for Player First Person Shadow 2012-11-08 16:37:11 -05:00
pointLight.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
pointLight.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
portal.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
portal.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
prefab.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
prefab.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
projectile.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
projectile.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
proximityMine.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
proximityMine.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
resource.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
rigid.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
rigid.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
rigidShape.cpp New RigidShape method to force client 2013-01-22 18:44:42 -05:00
rigidShape.h New RigidShape method to force client 2013-01-22 18:44:42 -05:00
scopeAlwaysShape.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
shapeBase.cpp Add getMaxDamage() method. This will be needed for the forthcoming HealthTextHud GuiControl. 2012-10-04 15:55:46 -04:00
shapeBase.h Add getMaxDamage() method. This will be needed for the forthcoming HealthTextHud GuiControl. 2012-10-04 15:55:46 -04:00
shapeCollision.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
shapeImage.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
spotLight.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
spotLight.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
staticShape.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
staticShape.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
trigger.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
trigger.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
tsStatic.cpp Fix for Issue #130 for Decals and Smoothing Groups 2012-11-08 16:56:22 -05:00
tsStatic.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
zone.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
zone.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00