Torque3D/Engine/source/ts/arch
James Urquhart 3496c549b5 Hardware Skinning Support
- Supports GL, D3D9 & D3D11
- Extends vertex formats & shadergen to support blend indices and weights
- Adds basic support for using 4x3 matrices for shader constants
- Supports software fallback
2016-08-21 01:43:30 +01:00
..
tsMeshIntrinsics.arch.h Hardware Skinning Support 2016-08-21 01:43:30 +01:00
tsMeshIntrinsics.sse.cpp Hardware Skinning Support 2016-08-21 01:43:30 +01:00
tsMeshIntrinsics.sse4.cpp Hardware Skinning Support 2016-08-21 01:43:30 +01:00