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- Supports GL, D3D9 & D3D11 - Extends vertex formats & shadergen to support blend indices and weights - Adds basic support for using 4x3 matrices for shader constants - Supports software fallback |
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| .. | ||
| tsMeshIntrinsics.arch.h | ||
| tsMeshIntrinsics.sse.cpp | ||
| tsMeshIntrinsics.sse4.cpp | ||