Torque3D/Engine/source/postFx
LuisAntonRebollo 33742599b3 Use GFXDevice::setupGenericShaders for support non Fixed Fuction Pipelines.
OpenGL and DirectX11 not support FFP, and GFDevice::disableShaders has not the necessary information to decide the shader to be used.

GFDevice::SetupGenericShaders is used instead of GFDevice::disableShaders.

GFDevice::disableShaders will be deprecated on T3D 4.0
2014-04-13 17:57:40 +02:00
..
postEffect.cpp Use GFXDevice::setupGenericShaders for support non Fixed Fuction Pipelines. 2014-04-13 17:57:40 +02:00
postEffect.h Turbulence respects side-by-side rendering 2013-11-01 16:18:48 -04:00
postEffectCommon.h Expand PostFX Viewport Options 2013-10-24 13:40:44 -04:00
postEffectManager.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
postEffectManager.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
postEffectVis.cpp Removed hard coded directory paths 2013-03-07 18:56:53 -05:00
postEffectVis.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00