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OpenGL and DirectX11 not support FFP, and GFDevice::disableShaders has not the necessary information to decide the shader to be used. GFDevice::SetupGenericShaders is used instead of GFDevice::disableShaders. GFDevice::disableShaders will be deprecated on T3D 4.0 |
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| .. | ||
| postEffect.cpp | ||
| postEffect.h | ||
| postEffectCommon.h | ||
| postEffectManager.cpp | ||
| postEffectManager.h | ||
| postEffectVis.cpp | ||
| postEffectVis.h | ||