Torque3D/Engine/source/gfx/sim
LuisAntonRebollo 33742599b3 Use GFXDevice::setupGenericShaders for support non Fixed Fuction Pipelines.
OpenGL and DirectX11 not support FFP, and GFDevice::disableShaders has not the necessary information to decide the shader to be used.

GFDevice::SetupGenericShaders is used instead of GFDevice::disableShaders.

GFDevice::disableShaders will be deprecated on T3D 4.0
2014-04-13 17:57:40 +02:00
..
cubemapData.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
cubemapData.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
debugDraw.cpp Use GFXDevice::setupGenericShaders for support non Fixed Fuction Pipelines. 2014-04-13 17:57:40 +02:00
debugDraw.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
gfxStateBlockData.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
gfxStateBlockData.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00