Torque3D/Engine/source/navigation
marauder2k7 30b9502e90 navmesh
cache tiles data if keep intermediate is on
(we only need to cache the results of recast)

fix tile generation (again)

Add !m_geo check so that buildTile can regen the geometry needed to build the tile again.
2025-07-23 21:02:44 +01:00
..
navMeshTools Update tileTool.cpp 2025-07-23 16:05:15 +01:00
ChunkyTriMesh.cpp recast update 2025-07-22 14:39:36 +01:00
ChunkyTriMesh.h recast update 2025-07-22 14:39:36 +01:00
coverPoint.cpp fill in the validated variables 2025-03-09 11:53:23 -05:00
coverPoint.h virtuals removed 2024-03-18 18:13:00 +00:00
duDebugDrawTorque.cpp make sure tilesize is in world units 2025-07-23 05:55:05 +01:00
duDebugDrawTorque.h test commit to fix debug draw 2025-07-20 16:10:27 +01:00
guiNavEditorCtrl.cpp added first tool 2025-07-23 15:08:29 +01:00
guiNavEditorCtrl.h added first tool 2025-07-23 15:08:29 +01:00
navContext.cpp Added basic Walkabout with #define renamed and no editor. 2014-11-28 19:42:10 +11:00
navContext.h rest of virtuals removed 2024-03-18 18:40:22 +00:00
navMesh.cpp navmesh 2025-07-23 21:02:44 +01:00
navMesh.h navmesh 2025-07-23 21:02:44 +01:00
navMeshTool.cpp added first tool 2025-07-23 15:08:29 +01:00
navMeshTool.h added first tool 2025-07-23 15:08:29 +01:00
navPath.cpp test commit to fix debug draw 2025-07-20 16:10:27 +01:00
navPath.h virtuals removed 2024-03-18 18:13:00 +00:00
recastPolyList.cpp recast update 2025-07-22 14:39:36 +01:00
recastPolyList.h recast update 2025-07-22 14:39:36 +01:00
torqueRecast.h Corrected spacing on the brackets to line them back up 2015-07-19 02:02:07 -05:00