Torque3D/Engine/source/module
Areloch 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets
Processed core, tools and default modules to utilize assets
Converted all console types that were string based, such as TypeImageFilename to utilize const char*/the string table, which avoids a lot of type swapping shenanigans and avoids string corruption
Removed unneeded MainEditor mockup module
Removed some unused/duplicate image assets from the tools
2021-07-19 01:07:08 -05:00
..
moduleCallbacks.h Initial Implementation of the Taml, Asset and Modules systems. 2015-10-13 15:19:36 -05:00
moduleDefinition.cpp ModuleDefinition: Remove duplicate addProtectedField for ModuleId 2020-11-15 21:30:45 +01:00
moduleDefinition.h Added refactor of Editor Settings window 2019-06-03 02:47:30 -05:00
moduleDefinition_ScriptBinding.h Initial Implementation of the Taml, Asset and Modules systems. 2015-10-13 15:19:36 -05:00
moduleManager.cpp ModuleManager and AssetManager updated for T3D mount system. 2021-01-11 05:03:00 -05:00
moduleManager.h Better handling for finding modules by file path. Mainly used in asset importer 2020-12-02 23:57:17 -06:00
moduleManager_ScriptBinding.h Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
moduleMergeDefinition.cpp Initial Implementation of the Taml, Asset and Modules systems. 2015-10-13 15:19:36 -05:00
moduleMergeDefinition.h Initial Implementation of the Taml, Asset and Modules systems. 2015-10-13 15:19:36 -05:00
tamlModuleIdUpdateVisitor.h Initial Implementation of the Taml, Asset and Modules systems. 2015-10-13 15:19:36 -05:00