Torque3D/Templates/BaseGame/game/core
AzaezelX 2e47e7d823 adds a mechanism to inject additional steps into mission loading
leverages the EventManager and ScriptMsgListener() classes to set up a third mission load stage triggered by the following flow:
function <module>::onLoadMap(%this) starts an execution chain that leads to <module>::finishMapLoad()
each  <module>::finishMapLoad() MUST contain the line
     Core_ClientServer.GetEventManager().postEvent( "mapLoadComplete" );
once all have called back that they have finished thier tasks, players finish loading into a hosted mission
2022-12-08 14:34:50 -06:00
..
clientServer adds a mechanism to inject additional steps into mission loading 2022-12-08 14:34:50 -06:00
console console font size oversight 2022-09-29 09:31:16 -03:00
gameObjects * Fixes handling for Image, Material and Shape Assets' inspector fields so they properly work with non-object targeted inspectors, such as the PostFXEditor 2022-08-26 15:25:17 -05:00
gui Editor GUI Update PT.2 2022-09-20 21:59:05 -03:00
lighting adds wetness 2022-11-21 21:12:23 -06:00
postFX Merge pull request #923 from Azaezel/alpha402/puppies 2022-11-29 12:33:21 -06:00
rendering adds wetness 2022-11-21 21:12:23 -06:00
sfx sfx bypass doe dediservers. 2022-10-01 01:41:24 -05:00
utility adds a mechanism to inject additional steps into mission loading 2022-12-08 14:34:50 -06:00
core.module followup: readd, and rename the module.ScriptFile entries to thier lower case 2021-07-20 12:15:05 -05:00
core.tscript followup: readd, and rename the module.ScriptFile entries to thier lower case 2021-07-20 12:15:05 -05:00
settings.xml Bloom Tweaks & OpenGL Support 2022-08-26 18:05:25 -05:00