Torque3D/Engine/source/scene
2021-11-02 18:52:54 -04:00
..
culling
mixin * BugFix: Clear a lot of warnings and correct a few actual programming errors along the way. 2021-10-04 20:04:21 -04:00
zones
fogStructs.h Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code. 2020-09-19 18:25:10 -05:00
pathManager.cpp Adds handling to the path manager so it can deal with both looping and non-looping paths 2020-11-02 23:26:50 -06:00
pathManager.h Adds handling to the path manager so it can deal with both looping and non-looping paths 2020-11-02 23:26:50 -06:00
reflectionManager.cpp
reflectionManager.h
reflectionMatHook.cpp
reflectionMatHook.h
reflector.cpp Overhauls the handling of probes to utilize an active probe list to improve performance and allow a greater total number of active probes in a scene. 2020-10-19 00:53:09 -05:00
reflector.h Overhauls the handling of probes to utilize an active probe list to improve performance and allow a greater total number of active probes in a scene. 2020-10-19 00:53:09 -05:00
sceneCameraState.cpp
sceneCameraState.h
sceneContainer.cpp
sceneContainer.h
sceneManager.cpp * BugFix: Correct the possibility of the Sim module being deinitialized after the Scene module despite the Sim module being dependentant on the Scene module. 2021-11-02 18:52:54 -04:00
sceneManager.h
sceneObject.cpp Add getScriptPath console function to GUIAsset 2021-09-10 02:13:56 -05:00
sceneObject.h
sceneObjectLightingPlugin.h
scenePolyhedralSpace.cpp
scenePolyhedralSpace.h
sceneRenderState.cpp
sceneRenderState.h
sceneSpace.cpp
sceneSpace.h
sceneTracker.cpp
sceneTracker.h
sgUtil.cpp
sgUtil.h
simPath.cpp Adds handling to the path manager so it can deal with both looping and non-looping paths 2020-11-02 23:26:50 -06:00
simPath.h