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fieldTypes
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Updated Assimp
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2020-03-19 09:47:38 -05:00 |
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images
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Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path
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2020-02-04 01:47:28 -06:00 |
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messageBoxes
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Moved unneeded modules to Templates/Modules
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2019-09-29 06:44:43 -05:00 |
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assimpImport.ed.cs
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Import Options gui Update
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2019-05-21 01:19:35 -04:00 |
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assimpImport.ed.gui
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Import Options gui Update
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2019-05-21 01:19:35 -04:00 |
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colladaImport.ed.gui
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Merge branch 'AssimpWIP' of https://github.com/Areloch/Torque3D into development
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2019-05-04 16:25:16 -05:00 |
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colorPicker.ed.gui
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Moved unneeded modules to Templates/Modules
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2019-09-29 06:44:43 -05:00 |
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cubemapEditor.gui
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Implemented proper ScriptAsset execution on load
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2019-09-13 00:27:48 -05:00 |
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cursors.ed.cs
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Initial implementation of the new Base Game Template and some starting modules.
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2017-02-24 02:40:56 -06:00 |
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EditorLoadingGui.gui
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WIP of updating terrain editor to work with assets
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2019-11-06 00:23:07 -06:00 |
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editorSettingsWindow.ed.cs
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Adds functionality to duplicate an existing asset, currently works with image and level. Other types to follow.
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2020-04-05 01:28:34 -05:00 |
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EditorSettingsWindow.ed.gui
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From @rextimmy was missing the stateblock handling for the Transparency mode Sub
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2019-11-19 01:25:24 -06:00 |
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fileDialogBase.ed.cs
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Initial implementation of the new Base Game Template and some starting modules.
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2017-02-24 02:40:56 -06:00 |
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guiDialogs.ed.cs
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Removed unneeded deletion of asset definition in various asset deconstructors - was causing crash on shutdown when a new asset was made
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2019-12-03 00:09:18 -06:00 |
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GuiEaseEditDlg.ed.cs
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Initial implementation of the new Base Game Template and some starting modules.
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2017-02-24 02:40:56 -06:00 |
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GuiEaseEditDlg.ed.gui
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Initial implementation of the new Base Game Template and some starting modules.
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2017-02-24 02:40:56 -06:00 |
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guiObjectInspector.ed.cs
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Initial implementation of the new Base Game Template and some starting modules.
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2017-02-24 02:40:56 -06:00 |
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guiObjectInspector.ed.gui
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Initial implementation of the new Base Game Template and some starting modules.
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2017-02-24 02:40:56 -06:00 |
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materialSelector.ed.gui
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Fix unable to load texture warnmat
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2017-06-23 21:13:30 -05:00 |
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objectSelection.ed.cs
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Initial implementation of the new Base Game Template and some starting modules.
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2017-02-24 02:40:56 -06:00 |
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openFileDialog.ed.cs
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Initial implementation of the new Base Game Template and some starting modules.
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2017-02-24 02:40:56 -06:00 |
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postFxEditor.cs
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Removed unneeded deletion of asset definition in various asset deconstructors - was causing crash on shutdown when a new asset was made
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2019-12-03 00:09:18 -06:00 |
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postFxEditor.gui
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Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path
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2020-02-04 01:47:28 -06:00 |
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profilerGraph.cs
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Initial implementation of the new Base Game Template and some starting modules.
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2017-02-24 02:40:56 -06:00 |
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profilerGraph.gui
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Moved unneeded modules to Templates/Modules
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2019-09-29 06:44:43 -05:00 |
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profiles.ed.cs
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Fixes path var issue that prevented newly created material assets from loading automatically when created via importing
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2020-04-05 01:32:44 -05:00 |
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saveChangesMBDlg.ed.gui
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Initial implementation of the new Base Game Template and some starting modules.
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2017-02-24 02:40:56 -06:00 |
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saveFileDialog.ed.cs
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Initial implementation of the new Base Game Template and some starting modules.
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2017-02-24 02:40:56 -06:00 |
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scriptEditorDlg.ed.gui
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Updated ToolsGuiTextPadProile to comply to editor theme
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2019-09-29 07:51:43 -05:00 |
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simViewDlg.ed.gui
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Initial implementation of the new Base Game Template and some starting modules.
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2017-02-24 02:40:56 -06:00 |
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uvEditor.ed.gui
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Fix unable to load texture warnmat
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2017-06-23 21:13:30 -05:00 |