| .. |
|
assetBrowser
|
Corrects typos in Asset Browser preview tooltips
|
2020-05-11 02:10:11 -05:00 |
|
base
|
Updated Assimp
|
2020-03-19 09:47:38 -05:00 |
|
classIcons
|
Removed unneeded deletion of asset definition in various asset deconstructors - was causing crash on shutdown when a new asset was made
|
2019-12-03 00:09:18 -06:00 |
|
componentEditor
|
Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path
|
2020-02-04 01:47:28 -06:00 |
|
convexEditor
|
Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path
|
2020-02-04 01:47:28 -06:00 |
|
datablockEditor
|
Moved unneeded modules to Templates/Modules
|
2019-09-29 06:44:43 -05:00 |
|
debugger
|
Initial implementation of the new Base Game Template and some starting modules.
|
2017-02-24 02:40:56 -06:00 |
|
decalEditor
|
Initial implementation of the new Base Game Template and some starting modules.
|
2017-02-24 02:40:56 -06:00 |
|
editorClasses
|
GFX card profile config file logging moved to debug only
|
2019-06-17 02:30:45 -05:00 |
|
forestEditor
|
Updated Assimp
|
2020-03-19 09:47:38 -05:00 |
|
gui
|
Fixes path var issue that prevented newly created material assets from loading automatically when created via importing
|
2020-04-05 01:32:44 -05:00 |
|
guiEditor
|
Utilizes old method to clean up tree items in GuiTreeViewCtrl to resolve guiEditor crashes
|
2019-09-18 01:41:57 -05:00 |
|
levels
|
Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path
|
2020-02-04 01:47:28 -06:00 |
|
MainEditor
|
Moved unneeded modules to Templates/Modules
|
2019-09-29 06:44:43 -05:00 |
|
materialEditor
|
Merge branch 'alpha40_premul' of https://github.com/Azaezel/Torque3D into Preview4_0
|
2019-11-22 21:27:52 -06:00 |
|
meshRoadEditor
|
Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path
|
2020-02-04 01:47:28 -06:00 |
|
missionAreaEditor
|
Initial implementation of the Scene object for handling scenes/levels in a more consistent and deliberate way.
|
2019-02-23 15:55:28 -06:00 |
|
navEditor
|
Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path
|
2020-02-04 01:47:28 -06:00 |
|
particleEditor
|
expose particle timer entries 4-8 to the editor
|
2020-03-11 13:26:02 -05:00 |
|
physicsTools
|
Fixes a crash that comes from toggling the editors on and off, then clicking a menubar item
|
2019-03-16 02:38:40 -05:00 |
|
resources
|
Force proper update of box probe when attenuation changes
|
2019-08-19 01:14:34 -05:00 |
|
riverEditor
|
Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path
|
2020-02-04 01:47:28 -06:00 |
|
roadEditor
|
Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path
|
2020-02-04 01:47:28 -06:00 |
|
shapeEditor
|
Added ImageAsset type mode for cubemaps.
|
2020-04-15 12:15:12 -05:00 |
|
shapes
|
noshape.dae should go inside core
|
2017-07-10 20:00:23 -05:00 |
|
VerveEditor
|
Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path
|
2020-02-04 01:47:28 -06:00 |
|
VPathEditor
|
Changed default terrain paths to go into data/terrains if nothing is set
|
2019-12-23 12:37:55 -06:00 |
|
worldEditor
|
show/hide children automagically for simgroups via inspector
|
2020-03-29 17:36:33 -05:00 |
|
glb.sis
|
Import Options gui Update
|
2019-05-21 01:19:35 -04:00 |
|
gltf.sis
|
Import Options gui Update
|
2019-05-21 01:19:35 -04:00 |
|
main.cs
|
Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path
|
2020-02-04 01:47:28 -06:00 |
|
settings.xml
|
Added ImageAsset type mode for cubemaps.
|
2020-04-15 12:15:12 -05:00 |
|
Tools.cs
|
Adds isSRGB and invertSmoothness checkboxes to terrain material editor
|
2019-11-11 01:40:55 -06:00 |
|
Tools.module
|
Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development
|
2019-05-13 00:28:23 -05:00 |