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assetImporter.cpp
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Includes required support functions for ImageAsset
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2020-05-11 02:30:58 -05:00 |
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assetImporter.h
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Finished out primary comment documentation and initPersistField hook-ins
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2020-05-11 02:08:07 -05:00 |
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assetImporter_ScriptBinding.h
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Implements the Asset Importer integrated into the engine, avoiding the need for calldowns into the tool suite to import assets
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2020-05-10 03:48:08 -05:00 |
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CppAsset.cpp
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Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path
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2020-02-04 01:47:28 -06:00 |
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CppAsset.h
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Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path
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2020-02-04 01:47:28 -06:00 |
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CubemapAsset.cpp
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Removed unneeded deletion of asset definition in various asset deconstructors - was causing crash on shutdown when a new asset was made
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2019-12-03 00:09:18 -06:00 |
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CubemapAsset.h
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Implemented proper ScriptAsset execution on load
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2019-09-13 00:27:48 -05:00 |
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ExampleAsset.cpp
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Removed unneeded deletion of asset definition in various asset deconstructors - was causing crash on shutdown when a new asset was made
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2019-12-03 00:09:18 -06:00 |
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ExampleAsset.h
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Asset Browser initial implementation - Asset updates.
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2018-01-28 14:48:02 -06:00 |
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GameObjectAsset.cpp
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Removes current implement of shadow caching
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2019-12-13 01:14:03 -06:00 |
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GameObjectAsset.h
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Expands/Cleans up a lot of the asset functionality, including management, file association, and creation/importing
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2019-05-04 11:49:42 -05:00 |
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GUIAsset.cpp
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Removed unneeded deletion of asset definition in various asset deconstructors - was causing crash on shutdown when a new asset was made
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2019-12-03 00:09:18 -06:00 |
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GUIAsset.h
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Expands/Cleans up a lot of the asset functionality, including management, file association, and creation/importing
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2019-05-04 11:49:42 -05:00 |
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ImageAsset.cpp
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Merge branch 'alph40_cleanups' of https://github.com/Azaezel/Torque3D into Preview4_0
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2020-05-13 01:29:58 -05:00 |
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ImageAsset.h
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Includes required support functions for ImageAsset
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2020-05-11 02:30:58 -05:00 |
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LevelAsset.cpp
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Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path
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2020-02-04 01:47:28 -06:00 |
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LevelAsset.h
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Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path
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2020-02-04 01:47:28 -06:00 |
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MaterialAsset.cpp
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Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path
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2020-02-04 01:47:28 -06:00 |
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MaterialAsset.h
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Merge branch 'VerveMergeWIP' of https://github.com/Areloch/Torque3D into development
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2019-05-06 01:49:58 -05:00 |
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ParticleAsset.cpp
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Removed unneeded deletion of asset definition in various asset deconstructors - was causing crash on shutdown when a new asset was made
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2019-12-03 00:09:18 -06:00 |
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ParticleAsset.h
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Asset Browser initial implementation - Asset updates.
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2018-01-28 14:48:02 -06:00 |
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PostEffectAsset.cpp
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Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path
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2020-02-04 01:47:28 -06:00 |
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PostEffectAsset.h
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Expands/Cleans up a lot of the asset functionality, including management, file association, and creation/importing
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2019-05-04 11:49:42 -05:00 |
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ScriptAsset.cpp
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Removed unneeded deletion of asset definition in various asset deconstructors - was causing crash on shutdown when a new asset was made
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2019-12-03 00:09:18 -06:00 |
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ScriptAsset.h
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Implemented proper ScriptAsset execution on load
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2019-09-13 00:27:48 -05:00 |
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ShapeAnimationAsset.cpp
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Expands/Cleans up a lot of the asset functionality, including management, file association, and creation/importing
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2019-05-04 11:49:42 -05:00 |
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ShapeAnimationAsset.h
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Expands/Cleans up a lot of the asset functionality, including management, file association, and creation/importing
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2019-05-04 11:49:42 -05:00 |
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ShapeAsset.cpp
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Added ImageAsset type mode for cubemaps.
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2020-04-15 12:15:12 -05:00 |
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ShapeAsset.h
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Added ImageAsset type mode for cubemaps.
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2020-04-15 12:15:12 -05:00 |
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SoundAsset.cpp
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Removed unneeded deletion of asset definition in various asset deconstructors - was causing crash on shutdown when a new asset was made
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2019-12-03 00:09:18 -06:00 |
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SoundAsset.h
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Expands/Cleans up a lot of the asset functionality, including management, file association, and creation/importing
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2019-05-04 11:49:42 -05:00 |
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stateMachineAsset.cpp
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Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path
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2020-02-04 01:47:28 -06:00 |
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stateMachineAsset.h
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Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path
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2020-02-04 01:47:28 -06:00 |
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TerrainAsset.cpp
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Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path
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2020-02-04 01:47:28 -06:00 |
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TerrainAsset.h
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WIP of updating terrain editor to work with assets
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2019-11-06 00:23:07 -06:00 |
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TerrainMaterialAsset.cpp
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Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path
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2020-02-04 01:47:28 -06:00 |
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TerrainMaterialAsset.h
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WIP of updating terrain editor to work with assets
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2019-11-06 00:23:07 -06:00 |