mirror of
https://github.com/TorqueGameEngines/Torque3D.git
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128 lines
3.7 KiB
C++
128 lines
3.7 KiB
C++
#pragma once
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//-----------------------------------------------------------------------------
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// Copyright (c) 2013 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#ifndef IMAGE_ASSET_H
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#define IMAGE_ASSET_H
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#ifndef _ASSET_BASE_H_
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#include "assets/assetBase.h"
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#endif
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#ifndef _ASSET_DEFINITION_H_
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#include "assets/assetDefinition.h"
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#endif
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#ifndef _STRINGUNIT_H_
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#include "string/stringUnit.h"
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#endif
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#ifndef _ASSET_FIELD_TYPES_H_
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#include "assets/assetFieldTypes.h"
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#endif
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#ifndef _ASSET_PTR_H_
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#include "assets/assetPtr.h"
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#endif
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#include "gfx/bitmap/gBitmap.h"
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#include "gfx/gfxTextureHandle.h"
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//-----------------------------------------------------------------------------
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class ImageAsset : public AssetBase
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{
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typedef AssetBase Parent;
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public:
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/// The different types of image use cases
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enum ImageTypes
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{
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Albedo = 0,
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Normal = 1,
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Composite = 2,
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GUI = 3,
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Roughness = 4,
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AO = 5,
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Metalness = 6,
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Glow = 7,
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Particle = 8,
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Decal = 9,
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Cubemap = 10,
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ImageTypeCount = 11
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};
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protected:
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StringTableEntry mImageFileName;
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GFXTexHandle mImage;
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bool mIsValidImage;
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bool mUseMips;
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bool mIsHDRImage;
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ImageTypes mImageType;
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Map<GFXTextureProfile, GFXTexHandle> mResourceMap;
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public:
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ImageAsset();
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virtual ~ImageAsset();
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/// Engine.
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static void initPersistFields();
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virtual void copyTo(SimObject* object);
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/// Declare Console Object.
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DECLARE_CONOBJECT(ImageAsset);
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void setImageFileName(const char* pScriptFile);
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inline StringTableEntry getImageFileName(void) const { return mImageFileName; };
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bool isValid() { return mIsValidImage; }
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GFXTexHandle getImage(GFXTextureProfile requestedProfile);
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const char* getImageInfo();
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static const char* getImageTypeNameFromType(ImageTypes type);
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static ImageTypes getImageTypeFromName(const char* name);
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void setImageType(ImageTypes type) { mImageType = type; }
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protected:
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virtual void initializeAsset(void);
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virtual void onAssetRefresh(void);
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static bool setImageFileName(void *obj, const char *index, const char *data) { static_cast<ImageAsset*>(obj)->setImageFileName(data); return false; }
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static const char* getImageFileName(void* obj, const char* data) { return static_cast<ImageAsset*>(obj)->getImageFileName(); }
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void loadImage();
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bool getAssetByFilename(StringTableEntry fileName, AssetPtr<ImageAsset>* imageAsset);
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};
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DefineConsoleType(TypeImageAssetPtr, ImageAsset)
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typedef ImageAsset::ImageTypes ImageAssetType;
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DefineEnumType(ImageAssetType);
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#endif
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