Torque3D/Engine/source/sfx/openal
marauder2k7 bcde183786 hrtf working example
working example of hrtf set the pref usehrtf to true to test
For now any mhr file that is in the game directory can be used, just run once to get the index of that mhr and pass that index in to $pref::SFX::hrtfProfile
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..
LoadOAL.cpp SFX API Changes 2026-05-11 22:22:46 +01:00
LoadOAL.h SFX API Changes 2026-05-11 22:22:46 +01:00
sfxALBuffer.cpp SFX API Changes 2026-05-11 22:22:46 +01:00
sfxALBuffer.h SFX API Changes 2026-05-11 22:22:46 +01:00
sfxALCaps.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
sfxALDevice.cpp hrtf working example 2026-05-11 22:22:47 +01:00
sfxALDevice.h fix a few issues and add more info 2026-05-11 22:22:47 +01:00
sfxALVoice.cpp Add reverb 2026-05-11 22:22:47 +01:00
sfxALVoice.h Add reverb 2026-05-11 22:22:47 +01:00